Pielorinho
Iron Fist of Pelor
I run the game Tellerve plays in, and it tends to be fairly low-combat; because the focus is on mysteries, politics, and intrigue, it's uncommon to have a single day with multiple combats in them. For this reason, I'm already having a very difficult time designing encounters that showcase the non-spellcasters. Generally the spellcasters feel comfortable unloading their entire arsenal in a single combat, making them far eclipse the warrior-types in every situation, even situations I'm sure are going to be clean-ups for the warrior-types.
Save-or-die spells haven't really appeared much, because of a truce I've struck with players: they don't use them, and neither do the bad guys. However, baleful polymorph is showing up more and more, and so I may end up using save-or-die spells myself.
Personally I don't like them much. I want combats to advance the story, and death due to one die roll rarely feels storylike to me. But I can easily see another style of play making them much more palatable; like everything else, it comes down to a matter of aesthetics.
I do want to take issue with one thing, though: Cyraneth wrote:
Dude, we're sitting around my living room rolling dice. How much safer can you get?
The point is, this is a leisure activity involving fantasy. Bringing words like "addiction" into it is silly: the only reasonable criterion is whether the participants are having fun. Unless people are freebasing safety in your group, you may want to choose some different words.
Daniel
Save-or-die spells haven't really appeared much, because of a truce I've struck with players: they don't use them, and neither do the bad guys. However, baleful polymorph is showing up more and more, and so I may end up using save-or-die spells myself.
Personally I don't like them much. I want combats to advance the story, and death due to one die roll rarely feels storylike to me. But I can easily see another style of play making them much more palatable; like everything else, it comes down to a matter of aesthetics.
I do want to take issue with one thing, though: Cyraneth wrote:
this hints at players and DMs being addicted to safety.
Dude, we're sitting around my living room rolling dice. How much safer can you get?
The point is, this is a leisure activity involving fantasy. Bringing words like "addiction" into it is silly: the only reasonable criterion is whether the participants are having fun. Unless people are freebasing safety in your group, you may want to choose some different words.
Daniel