National Acrobat
First Post
What I want to know is, what is the best way to do it in order to avoid players using knowledge that they have heard but their characters are unaware of? I have had problems with some players who just don't seem to understand things like, "you weren't there, you have no idea that the rogue bought a toxic substance." "Oh yeah, well I don't trust him, he's up to no good." I prefer one on one, via email or by excusing myself and the player in question from the room, but people always act differently when you return. Another option is dm-player interaction via email but one player complained that the story doesn't unfold that way for all to see. AHHHHHHHHHH! I have a headache.