mmadsen said:
In your campaign, can a player simply subtract 50,000 gp from his character sheet and add "+5 longsword" to his equipment list? Is it assumed that you can sell any magic item for half its DMG-specified market value, and that you can buy any magic item for "full" price (in a large enough city)? Does everyone know and accept the official market value for any particular item?
Is their a well-stocked magic shop in most towns? Or is there an implicit magic shop: the characters can always find a buyer or seller for whatever they want to sell or buy?
This is a germain point, and perhaps *the* point in some cases, when it comes to setting the tone for magic in your game, and one that some of the other threads active right now may be missing.
In my homebrew, there were no magic shops. Apocathery shops, where common spell components could be found, but there were certainly no "Fineous' Magic Armor Emporiums". Some potions, scrolls, and minor misc magic items could be had by finding the right contact, or via tomb raiding, but you were'nt going to post something in the townsquare that said: "WTB: Mithril FullPlate, +3".
There existed a black market, where such items could be found, at incredibly inflated prices (compared to the DMG). Often, the high powered magic items, such as a holy avenger, were plot devices in and of themselves, being crucial to defeating an enemy, and required a quest to gain. In other cases, an expedition to find rare ingredients, say Troll's Blood, would be undertaken on behalf of a high level NPC, with the ingredient being used in the manufacture of some high-end item by a secret society.
So, no. In my homebrew, I did not accept the DMG pricelist. But, that was just my particular campaign. And here is the key:
The players knew it before we genned characters. There is nothing wrong with playing it per the book, and having shops, etc.., as long as everyone is on the same page when the campaign starts. You only have trouble when expectations around the table are not in sync.