Sam
First Post
Been looking over my shiny new 3.5DMG, and they've changed the way XP is cacluated and distributed to players.
I've been calculating XP by deteriming the Average Party Level (APL) and then looking up the CR of the monster/NPC on the table, dividing the result by the number of players. (I add one to the APL if the number of players is over 5). This way, everyone in the group gets the same amount of XP if they all took part in overcoming the challenges.
The new DMG says to calculate the amount of XP for each PC/Monster encounter separately, so that for each PC, you look up their level and cross reference to the CR of the monster, then divide by the number of PCs.
My group has some variety in the level distribution. Lowest level player is 6th, highest is 9th (nearly 10th). I calculated XP using both methods. Under the old method for last night's gaming session, each player (before role-playing adjustments) would have received approx. 2800 XP. Under the new method, the two 9th level players get about 850XP and the lower level players get between 3k & 4k Xp.
I'm kind of on the fence here. The group overcame a bunch of CR 1 monsters (16 human fighters, 6 gnolls, 7 troglodytes), and it really wasn't a tremendous challenge for the 9th level mage to fireball them into oblivion. But under the new system, the 9th level characters get no XP for the CR1 creatures, while the level 6-7 guys get 200/#ofPCs each. This will serve to balance out the party faster (which is desireable), but I'm concerned that the higher level characters will start to feel cheated.
So, what do you think of the new method, and, how do you calculate XP for your game?
I've been calculating XP by deteriming the Average Party Level (APL) and then looking up the CR of the monster/NPC on the table, dividing the result by the number of players. (I add one to the APL if the number of players is over 5). This way, everyone in the group gets the same amount of XP if they all took part in overcoming the challenges.
The new DMG says to calculate the amount of XP for each PC/Monster encounter separately, so that for each PC, you look up their level and cross reference to the CR of the monster, then divide by the number of PCs.
My group has some variety in the level distribution. Lowest level player is 6th, highest is 9th (nearly 10th). I calculated XP using both methods. Under the old method for last night's gaming session, each player (before role-playing adjustments) would have received approx. 2800 XP. Under the new method, the two 9th level players get about 850XP and the lower level players get between 3k & 4k Xp.
I'm kind of on the fence here. The group overcame a bunch of CR 1 monsters (16 human fighters, 6 gnolls, 7 troglodytes), and it really wasn't a tremendous challenge for the 9th level mage to fireball them into oblivion. But under the new system, the 9th level characters get no XP for the CR1 creatures, while the level 6-7 guys get 200/#ofPCs each. This will serve to balance out the party faster (which is desireable), but I'm concerned that the higher level characters will start to feel cheated.
So, what do you think of the new method, and, how do you calculate XP for your game?