LostSoul
Adventurer
howandwhy99, let me try to put what you are saying in my own words:
A DM isn't in control of the pacing of the game, because it's the players who initiate action.
When NPCs act in the world (and the DM is the one controlling them), he runs them according to their nature. He doesn't make judgements based on pacing - "There's been too much action, we need a break from the constant orc attacks, so let me come up with a reason why they won't attack", "There hasn't been any action, I'll come up with a reason why the orcs attack."
When the DM designs a dungeon he isn't acting as a DM but as a game designer.
When the DM rolls for wandering monsters, for example, he's merely following the rules of the game. If he doesn't follow the rules in the moment of play he is acting as a game designer and imposing his own will on the outcome of the game, changing the nature of the activity.
Some questions for you:
How does the DM know what information to relay to the players? "Nothing happens" is never true. "Nothing interesting happens" is the DM playing the PCs. Does the DM have to describe each bird flying by, each gust of wind? How does he know?
What happens if the game system or the module is lacking some information? What criteria does the DM use to come to a decision?
A DM isn't in control of the pacing of the game, because it's the players who initiate action.
When NPCs act in the world (and the DM is the one controlling them), he runs them according to their nature. He doesn't make judgements based on pacing - "There's been too much action, we need a break from the constant orc attacks, so let me come up with a reason why they won't attack", "There hasn't been any action, I'll come up with a reason why the orcs attack."
When the DM designs a dungeon he isn't acting as a DM but as a game designer.
When the DM rolls for wandering monsters, for example, he's merely following the rules of the game. If he doesn't follow the rules in the moment of play he is acting as a game designer and imposing his own will on the outcome of the game, changing the nature of the activity.
Some questions for you:
How does the DM know what information to relay to the players? "Nothing happens" is never true. "Nothing interesting happens" is the DM playing the PCs. Does the DM have to describe each bird flying by, each gust of wind? How does he know?
What happens if the game system or the module is lacking some information? What criteria does the DM use to come to a decision?