jdrakeh said:Which is why this thread exists. . . I need to find a productive way to diffuse such a "This way only!" mentality at my table. Admittedly, such mentality is hardly limited to setting conventions, though that's where I've personally encountered it most often (again, specifically in FR 2e and oWoD circles of fandom).
jdrakeh said:I am reconsidering but, to be frank, if I'm going to run up against a large number of people who want to judge/criticize and/or attribute motives for wanting to explore themes other than "kill things and take stuff" generica (really, the only motive is "I think it would be neat!"), it just won't work and that's all there is to it.
I think that a less-established setting (eg., Murchad's Legacy, the Middle Realms) may be a better way to go, as I won't have to worry about setting purists being pushy or offensive if I decide to deviate from written material (simply because there is no canon standard for many things in such settings).
Bears repeating.ruleslawyer said:First off, I find it hugely ironic when people start talking about "canon" with respect to FR, since the setting's own creator has repeatedly stressed that details of the setting stress myth, rumor, and folklore over actual fact. Elminster could be a 29th-level wizard who learned at the feet of Arkhon "the Old" 500 years ago; he could be a godling who has lived through over a thousand years of Netherese arcanus and Elven high magic. He could just be a smart-@$$ sage. That's the whole point!
Up until 3E, most of the magazine articles and sourcebooks explicitly used unreliable narrators for just the reason ruleslawyer mentions. That's in large part what Elminster, and later Volo, were for. The original Campaign Set, for instance, stresses throughout that the DM should change things to suit her campaign.jdrakeh said:Greenwood saying that FR is really 'this way' despite the fact the the entire body of products portrays it 'that way' . . .
I doubt a misguided admiration of 'canon' is the only disruptive mentality such people would have.That's all well and good but it supposes sane, rational, people -- not the canon fanatics who I specifically mention for the purposes of this thread![]()
jdrakeh said:I suspect that this is a problem many GMs of many game systems have run into at one time or another:
GM: "I'd like to run a game in the Setting X, though I think I'm going to add a city here and introduce some social themes there, and. . ."
Canon Fan: "NO! If you're not using it EXACTLY AS WRITTEN, you're using it WRONG!"
That sounds pretty extreme, I assure you, though I've seen it happen more times than I'd care to recount. I received a similar response when asking certain questions about the Scarred Lands recently (much to my chagrin) and I'm starting to think that buying into the setting full tilt was a mistake if "Why would you ever change it? It's perfect as written!" is going to be a commonplace response to exercising creativity.
This drove me crazy in FR 2e and I don't see it sitting well with me anytime soon.
So, my question is, how do you deal with players who get overly excited when you, as the GM (or DM, if you prefer) add to or otherwise alter material for a given setting? In the past, I've simply explained to people that canon in the context of a RPG isn't binding (otherwise, it would be defeating the primary allure of RPGs) and that if they think is should be, then they really need to find another game to play in, because they'll hate mine.
It has come to my attention that, while effective, blunt honesty won't win me any admiration. This being the case, I'm examining better, more effective, ways to address the issue when/if it arises during actual play. So. . . how have you dealt with this issue in your own game and/or game groups?
Faraer said:Bears repeating.Up until 3E, most of the magazine articles and sourcebooks explicitly used unreliable narrators for just the reason ruleslawyer mentions. . .
maddman75 said:I really like the approach Exalted has taken. The core book and all suppliments are all set at the same moment, five years after the Scarlet Empress disappeared. The big challenges of the setting - the impending Realm civil war, the invading Deathlords, the return of the Solar Exalted - these are all left for the PCs to deal with. They have never (and from what they said will never) release sourcebooks that answer these. There have been a couple of 'what if' adventures, but it is clear that these are not part of the canon and are not included in future products. White Wolf in general has abandoned the whole huge metaplot idea from what I can tell.
Dr. Awkward said:I don't suppose that most sane people would so strongly object to deviations from canon, either. I would consider that reaction to be a symptom of larger underlying problems that would manifest themselves in other, perhaps game-destroying ways later on.
Of course there's an official continuity, which tries to be consistent with itself, just like every other setting. Otherwise publishing the Realms would be impossible. There's just no demand, insinuation, or anything like that, that your campaign should follow it.jdrakeh said:I think it's much more honest to say "The official continuity is crap and I'm not using it!" rather than "The official continuity didn't really happen like all of these hundreds of sourcebooks and rules present it!"
I think you're very mistaken; this mode of writing is central to the spirit of the Realms, and the Elminster quote above is one of my favourites in all of Realmslore and D&D. How can it be an excuse of TSR when it began years before TSR bought rights to the Realms and before any freelancer inconsistencies had appeared?The "unreliable narrators" excuse is just that. . . an excuse used to justify inconsitencies in the setting material that resulted due to TSR's then rampant use of freelancers working in a vaccuum.
Hussar said:Just to take a dissenting point here, but, there is a point where, if you are changing large swaths of setting canon, it could be said that you aren't really playing in that setting anymore. Where that point is, I don't know, but, I can honestly say that if a DM said, "Hey, I'm running a Scarred Lands campaign" and then changed nearly every detail other than the maps, I'd be a bit surprised to say the least.