Doug McCrae
Legend
Losing your stuff while staying alive in captivity is, for the player, pretty much the worst thing that can happen because now the game will slow down and options will be reduced. Players know this which is why PCs never surrender. There's probably also a concern that the DM won't take the reduced stuff into consideration with his CRs.
From a plausibility PoV, it's hard to justify the NPCs doing anything other than killing the PCs and taking their stuff. Having them sold into slavery is reasonable provided they are not high enough level to be an obvious danger. The death trap is very pulp/comic book. Normally I'm a huge fan of anything in that vein but in this case it stretches credulity a bit much.
One thing I hate as a player is being forced to do a job for the capturers through magical mind control, exploding slave collars and the like. I mean I know we don't have much freedom as players, but at least retain the illusion, 'kay?
From a plausibility PoV, it's hard to justify the NPCs doing anything other than killing the PCs and taking their stuff. Having them sold into slavery is reasonable provided they are not high enough level to be an obvious danger. The death trap is very pulp/comic book. Normally I'm a huge fan of anything in that vein but in this case it stretches credulity a bit much.
One thing I hate as a player is being forced to do a job for the capturers through magical mind control, exploding slave collars and the like. I mean I know we don't have much freedom as players, but at least retain the illusion, 'kay?
