Philotomy Jurament
First Post
If the captured PC has a poor charisma, the witch will turn him into a swine; if he has a high charisma, she'll keep him enchanted as a lover.
Oh of course, I agree completely. That's why I mentioned that if you are going to deliberately capture them for plot reasons, then there should be absolutely no hint of success if they decide to fight. For example, the last time I did this the PCs needed to be captured by Sahuagin. A tough encounter for the party would have been about 12 Sahuagin. So to be safe so I can get the point across, they encountered 25 Sahuagin warriors, 5 mounted on large sharks, 5 Sahuagin casters, premade traps that already ensnared one PC, they were completely surrounded, and there was only one small exit that was already blocked by Sahuagin. Rather than bring in reinforcements if the Sahuagin lose, they already had their reinforcements there.Scribble said:they decide to fight. Low and behold they beat your warriors through crafty thinking, and well done tactics... Maybe only by a small margin, but they still win. Now your players are quite proud of themselves.
But then you introduce your railroad factor of more guards, extra hitpoints, anything...
Well, all I can say is I've captured different groups of PCs a dozen times, sometimes the same PCs have been captured a couple of times in a campaign. They have some good stories to tell about their capture and they all had fun escaping. So I can't agree that it's "never good" because I've done it successfully many many times.GlassJaw said:It is absolutely different. Railroading the PC's into capture is NEVER good. Never, ever.
Oryan77 said:Oh of course, I agree completely. That's why I mentioned that if you are going to deliberately capture them for plot reasons, then there should be absolutely no hint of success if they decide to fight. For example, the last time I did this the PCs needed to be captured by Sahuagin. A tough encounter for the party would have been about 12 Sahuagin. So to be safe so I can get the point across, they encountered 25 Sahuagin warriors, 5 mounted on large sharks, 5 Sahuagin casters, premade traps that already ensnared one PC, they were completely surrounded, and there was only one small exit that was already blocked by Sahuagin. Rather than bring in reinforcements if the Sahuagin lose, they already had their reinforcements there.
It also helps when an NPC gets a PC helpless and threatens to kill him if the other PCs don't surrender.
Well, all I can say is I've captured different groups of PCs a dozen times, sometimes the same PCs have been captured a couple of times in a campaign. They have some good stories to tell about their capture and they all had fun escaping. So I can't agree that it's "never good" because I've done it successfuly many many times.
Oryan77 said:Oh of course, I agree completely. That's why I mentioned that if you are going to deliberately capture them for plot reasons, then there should be absolutely no hint of success if they decide to fight. For example, the last time I did this the PCs needed to be captured by Sahuagin. A tough encounter for the party would have been about 12 Sahuagin. So to be safe so I can get the point across, they encountered 25 Sahuagin warriors, 5 mounted on large sharks, 5 Sahuagin casters, premade traps that already ensnared one PC, they were completely surrounded, and there was only one small exit that was already blocked by Sahuagin. Rather than bring in reinforcements if the Sahuagin lose, they already had their reinforcements there.
Oryan77 said:A hero should be smart & know when to pick his fight. If you die because you don't want to hand over your junk...then the bad guys still take your cool stuff from your dead body instead of your living body![]()
I tell my players all the time that they 'should do whatever they want in the game'. They never seem annoyed by thatEric Tolle said:Whenever a GM says the players/characters should do anything, it's an almost certain sign that everybody is going to end up annoyed.
If a player wants to be a numbskull and tell the 20+ burly men in front of him that he'd rather die then hand over his magic sword, they are free to do that in my game. But after they are dead and the NPCs walk away with the dead players magic sword, I will always tell them that they should learn to pick their fightsAfter all, players never do what they SHOULD, but rather what they WANT to do.
Dog Moon said:What do YOU do? Anything interesting?