Calico_Jack73
First Post
It's funny... whenever there are captured PC's inevitably someone starts to bemoan their character and wishes that they had played a Monk instead. 

Or, if I'm playing a mage, it's an opportunity to be a commoner for the next dozen sessions or so, while the GM hems and haws and explains that it would be unfair to replace the 10,000+ GP invested in the spellbook. But if I'm nice, it's a chance to start buying spells from scratch. With no money.bowbe said:Losing ones gear is an opportunity to test out new gear and different magic items. Its an opportunity to actually look at their raw stats, skills, and feats and see what those have to offer. The character SHOULD be more than a chassi to hang cool crap from afterall.
Eric Tolle said:Bottom line is, if I'm playing a mage, it's almost always less trouble to simply start a new character after the spellbook's been taken away.
Cutter XXIII said:Or, if you're playing a mage, you could invest in a traveling spellbook. Or has that concept been dropped from the current edition?
I dunno...some of the best adventures I can remember from the "old days" of 2e involved having the spellbook taken away. My character made extensive use of Magic Jar, which of course was broken, but the downside was that I was always getting trapped in some other body without my stuff around. Forces one to be resourceful. (And eventually my original body got destroyed too. You think it's tough playing with no book? try playing with no corporeal form!)
Since conflict (i.e. "trouble") is the basis of all good stories, and, arguably, good RPG sessions, I never quite understand why people want to avoid trouble. To each his own; I only play if there's risk, and I certainly don't retire characters when they lose their stuff.
But then again, "stuff" is pretty hardwired into the current edition, so there you go.
Cutter XXIII said:Or, if you're playing a mage, you could invest in a traveling spellbook. Or has that concept been dropped from the current edition?