One thing I've been fascinated to see in Pathfinder is how it forces you into having certain characters in the group.
A 2-handed wielding fighter or barbarian
A single class Wizard or Sorcerer
A single class Cleric
Possibly a Rogue
If you don't have the first three, you will NOT be able to deal with the threats in a typical adventure.
Check the additional rules:
"Immunities: Objects are immune to nonlethal damage and to critical hits. Even animated objects, which are otherwise considered creatures, have these immunities."
That's in fact an error. One that's been frustratingly hard to expunge from the rules.
(And as for the comment that Pathfinder adventures are designed to require a fighter/cleric/wizard/rogue... that's correct. We assume that a typical party has a typical/"classical" spread of classes between these four iconic roles, and as such, we build our adventures to that assumption and try to make sure that there's places in every adventure where those four roles have a moment to shine. That said... I've seen plenty of parties not follow this precise balance of power and still do fine.)
I'd have to chime in that I played a Paladin in the Second Darkness AP and he was an awesome healer, so you should put him in both lists. We had a Cleric to shoulder most of the responsibility so we hardly ever touched my Lay on Hands, but that is a powerful ability in Pathfinder.
Every time I cured hit points, I also Removed Curses, Diseases, Neutralized Poisons, and removed the Shaken condition... and I could do that 13 times a day!
Glad to know that the Animated Creatures and Immune to Crit/Sneak Attack is an errata. Thanks for chiming in James.
I energy drain the wizard to 1st level and ability drain the rogue to 3 Con, what is your paladin doing?
General healing is easy in PF (wands of cure light wounds are amazing). However, ability drain and energy drain are very hard to remove.
It isn't errata. It's an error that hasn't yet been corrected.