werk
First Post
Arbiter of Wyrms said:so the more I think about it, the more I think it's time for him to die. Now I just need to figure out the best way to work it into the story to accomplish the most dramatic tension.
Animated vise.
Arbiter of Wyrms said:so the more I think about it, the more I think it's time for him to die. Now I just need to figure out the best way to work it into the story to accomplish the most dramatic tension.
fafrhd said:Well yes I suppose it is funny in retrospect, but it's difficult to give the game a serious tone when the party is building a lab so they can make Erky "booties of striding and springing." Oh and for the record, I didn't have any gnome phobias prior to that game.
Thanks for the tip. This will certainly help in the future, as will reminding myself to read this thread and try not make alot of these mistakes. I just wished I learned as fast now as I did when I was kid.billd91 said:My advice . . .
Sometimes you're the bird; sometimes you're the statue.Berandor said:The whole fricking adventure consisted only of the ranger NPC missing and getting knocked unconscious.
And thus, what should have been a friendly NPC and later ally, became a comic character.
Berandor said:And thus, what should have been a friendly NPC and later ally, became a comic character.
dougmander said:Railroad Tycoon: She has the plot already figured out, and you're just here to admire it. Please keep your hands in your pockets as this DM takes you on a no-stops tour of the pre-determined story line. Also known as Look but Don't Touch.
Warning Signs: Often tells you what your character is doing or thinking; gives strong hints for or against certain courses of action; throws extra monsters at you when you win a fight you're not "supposed to" win.
WampusCat43 said:You mentioned this twice, and I'm still trying to see the problem with it. My players met my original (circa 1978) PC's in their very first campaign, and have come to view them as a good source of info and adventure. They drink with the dwarf, get healing from the cleric, get in trouble with the rogue, buy magic items from the wizard, and ignore the ranger![]()
You need these type of NPC's anyway, why re-invent the wheel? As long as they stay in the background until needed, their well-developed histories and connections are a good source of material.