D&D 5E how do you druid?

I think the canonical answer is:

1) OK now sum durid is cat
2) Cat durid, tehm dosent heel.
3) Cat uis for fite

Hope this helps?

:)
 

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Or if you don't want to ignore the mechanic outright, you could throw an awakened tree in the encounter whose heartwood, exposed by a lightning strike and magically empowered by mysterious druidic magic, allows the druid to ignore the need for concentration while the druid is within a certain radius of the living tree. Telegraph how the druid is drawing power from the tree when casting spells and include a ring of toadstools or standing stones around the tree that marks the radius the druid needs to be in.

If the players care about the druid's enhanced spellcasting ability, then they'll probably take down the tree or try to pull the druid away from it. A sample of the heartwood, properly extracted before the tree is killed, can be used as a consumable to ignore the need for concentration for one hour.


Sure, that can work.

I was rather thinking that ;
1) NPCs/Monsters already don't follow the same rules as PCs, so there's no reason to worry about concentration either.
2) Concentration didn't exist (as an overall thing) in previous editions & games ran just fine.
 

This might be a design choice: if Druids don't make good antagonists, then it might be the case that they aren't meant to: in D&D 5E, they're the good guys, and they need to employ teamwork for greatest effectiveness -- such as the teamwork of a cohesive band of adventurers.

Oh, you mean like a circle of NPC druids?

And it's not a design choice. It's the result of making & implementing a 1/2 baked idea. SURE, it works on the players side of things....

As for the druids being good guys? Maybe. But that doesn't prevent them from being opposed to the party.
 

2) Concentration didn't exist (as an overall thing) in previous editions & games ran just fine.
I beg to differ. Having the average numbers of buffs acitive on a single PC at the same time past lvl 10 being in the high twenties has been one of the more dusgusting thing for me in 3E and 4E had the sustain mechanic in place that was aiming to do the same thing as concentration (it just did it worse). YMMV of course.
 




I'd be bothered if a 5th level spellcaster could challenge a whole party of 4th level characters all by itself.

I like Atomicpope's idea of a harpy druid using her spells to pin the party down while a big mess of birds tears them apart. Maybe throw in some bigger birds to help distract the single target killers in the party from your harpy, and have the smaller birds scatter and flee when the harpy is killed, but have the larger ones stay to avenge her (or consume her, dependant on the group's condition at the time).
 


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