Hey, at any time if a group reaches consensus that they want to do so, they can go hog wild, bring in GURPS rules for bone mending, find out how many months of bed rest someone needs for their leg to heal, etc.
That's no problem at all. The group can always assent to house rules, bringing in whatever they want.
They're not in the rulebooks to start, because the design assumes players get to keep their PCs in reasonably functional shape, unless they actually die. Your group doesn't have to handle it that way, if they collectively decide they'd rather do it some other way.
Heck, it's even possible to bring in long-term PC injury and yet not make things more dangerous -- rule that a PC failing their death save isn't dead, but badly injured, broken bones, etc. Instead of a raise ritual, they'd need a similarly rare mend body ritual, or otherwise months of bed rest. For an adventuring party it's practially the same outcome (fix with magic, or reroll), but at least it leaves retired characters as theoretically hobbling around somewhere rather than mouldering away.
That's no problem at all. The group can always assent to house rules, bringing in whatever they want.
They're not in the rulebooks to start, because the design assumes players get to keep their PCs in reasonably functional shape, unless they actually die. Your group doesn't have to handle it that way, if they collectively decide they'd rather do it some other way.
Heck, it's even possible to bring in long-term PC injury and yet not make things more dangerous -- rule that a PC failing their death save isn't dead, but badly injured, broken bones, etc. Instead of a raise ritual, they'd need a similarly rare mend body ritual, or otherwise months of bed rest. For an adventuring party it's practially the same outcome (fix with magic, or reroll), but at least it leaves retired characters as theoretically hobbling around somewhere rather than mouldering away.

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