DreadPirateMurphy
Explorer
Given that there is a perception problem about RPGs, how do you explain to non-gamers what it is you do?
I've described it recently to somebody as a mixture of interactive storytelling and wargaming. A group gets together. One runs the game, while the others create characters to interact in the story. The characters are usually a mix of player preference and randomly determined characteristics. The person running the game is responsible for creating the story setting and inventing challenges for the players. Dice are used to simulate random story elements. The wargaming element enters into the picture if and when combat occurs, though the fequency of that element varies from game to game. The goal of the game is not to win, per se, but to have fun in the creation of the story.
That description seemed to be satisfactory, in that it was no longer some big, weird, complicated black hole of activity.
Of course, I also make it clear that there is nothing satanic about it, if necessary.
I've described it recently to somebody as a mixture of interactive storytelling and wargaming. A group gets together. One runs the game, while the others create characters to interact in the story. The characters are usually a mix of player preference and randomly determined characteristics. The person running the game is responsible for creating the story setting and inventing challenges for the players. Dice are used to simulate random story elements. The wargaming element enters into the picture if and when combat occurs, though the fequency of that element varies from game to game. The goal of the game is not to win, per se, but to have fun in the creation of the story.
That description seemed to be satisfactory, in that it was no longer some big, weird, complicated black hole of activity.
Of course, I also make it clear that there is nothing satanic about it, if necessary.
