How do you explain RPGs to others?

Given that there is a perception problem about RPGs, how do you explain to non-gamers what it is you do?

"It's like a movie except you get to play the main characters and like they would, you don't know the end and react to events in the game as they occur. You have numbers describing what your character is good or less good at, and you get to roll the dice when the outcome of what you want to do is not certain."

"It's like mixing improvised theater with a wargame, except you get to play just one character that you roleplay in the game."

"You imagine the scenes the DM describes to you, or the characters he roleplays, as well as the characters the other players play, and you decide and roleplay how your character reacts to what's occuring in the game, speak and act for him/her. It's looks complicated but it's not when you actually play the game. Maybe next week end?"
 

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My question is how do you separate to people the difference between LARP and table-top RPGs? A lot of people see role-players as dressing up in costumes and swinging swords. How do you convince them that you can portray a character without dressing up? If you use movie analogies it can tend to degrade into that idea, not to mention most current depictions of the game in popular media show the players dressed up.
 

This is admittedly basic...

The choices that you can make during the course of a roleplaying game are limited only by your own imagination. This freedom of choice is made possible because the flow of the game is influenced by living, breathing, people as opposed to a computer program or other artificial structure that provides only for a finite number of options by design.

When playing Light 20, one player assumes the role of the Dunjeonmaster (referred to as the Game Master or Referee in many other games). The Dunjeonmaster is the player responsible for describing the setting as the other players’ characters explore and interact with it, as well as describing how it changes based upon the choices that the players make and the actions that their characters take. Additionally, the Dunjeonmaster is responsible for assuming the roles of characters and creatures not controlled by the other players (the likes of which will be discovered while exploring the world).

Every person playing a game, aside from the Dunjeonmaster, is referred to simply as a ‘player’ and the character roles that they assume during the course of the game are referred to as ‘player characters’. When multiple player characters are involved in a game, they often travel together in a group known as a ‘party’. Together these heroes explore the world, seeking out adventure, and performing heroic deeds that will make them the subject of tales and legends for years to come.

As characters explore the world, their players make numerous decisions and take numerous actions that will change it. The Dunjeonmaster informs the players of how their decisions and character actions change the world as they are made and, thus, it is in this manner that adventures unfold. Unlike many traditional games, in a role-playing game there aren’t any clear winners or losers. In games of Light 20, fun is the result of cooperation rather than competition.

-- Lazy Cut & Paste Explanation from my Light 20 Project
 

DamionW said:
My question is how do you separate to people the difference between LARP and table-top RPGs?
there's a difference???

meet me in the steam tunnels beneath MSU i'll teach you real spells.
 




The WotC D&D Newsletter says . . .

WotC D&D Newsletter said:
What is a roleplaying game?
The D&D game (as a roleplaying game) is a fantasy game of your imagination. It's part acting, part storytelling, part social interaction, part war game, and part dice rolling. You and your friends create characters that develop and grow with each adventure they complete. One player is the Dungeon Master (DM). The DM controls the monsters and enemies, narrates the action, referees the game, and sets up the adventure. Together, the Dungeon Master and the players make the game come alive.


That works pretty well, IMO.
 



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