Type2demon said:
Take the 3.5e PH for instance: The pics of the individual character classes show no expression of character style or emotion. They just stand there...(and more often than not are holding a missile weapon in one hand and a melee weapon in another....Duh! you gotta drop one to use the other!).
Krusk: Holding an axe, and that's it.
Gimble: Holding a crossbow in one hand and tossing a dagger with the other, but both can be used one-handed.
Jozan: Holding a mace. That is all.
Vedania: Has a scimitar and shield. Wrong again.
Tordek: Shield and axe. Sorry.
Regdar: Longbow and a greatsword, so you're actually right about one.
Ember: Staff and a sling, there's two you got right.
Alhandra: Holding a longsword.
Soveiless: Dual-weilding a short sword and longsword.
Lidda: Has a dagger and what appears to be a lockpick.
Hennet: Has a spear.
Mialee: Has a shortbow and a staff.
Nebin: Has a club.
Devis: Holding a rapier.
Naull: Has a staff.
Kerwyn: Dual-wielding what looks like a rapier and a longsword.
So out of 16 character portraits in the PHB, exactly three of them are as you described: Regdar, Ember, and Mialee. To me, that hardly qualifies as "more often than not."
Lets face it, how exciting would a pic of Spiderman be if he was just leaning against a lightpost? People want to see him in action...doin' spidey things like swinging from a web or climbing a wall. The same goes for D&D characters.
I must give the points for this category to the 1st ed PH. Trampier's pic of a thief waylaying a traveller (p.37) or D. Sutherland's "A Paladin in Hell" pic. evoke more of a sense of adventure and wonder than Kruck the barbarian doing hip thrusts (pg 25 3.5 PH) or Mialee the elf having a bad hair day (pg. 36).
It seems that there were attepts at better artwork later in the book (PH 3.5) but (IMHO) it fell flat.
Some other Wizards products did manage to pull off some interesting art (Sword & Fist for example).
I disagree that art needs to have action happening in it to be interesting. For example, Keith Parkinson's
Horseman Near Lake picture that appeared on the cover of the original Forgotten Realms Box Set is one of the most memorable pieces of D&D artwork of all time. Conversely, there are a lot of "action pics" in the old books that really suck.
My real point here is that it takes more than just pretty colors to make good adventure art.... It takes imagination.
To each his own. I find the characters in the 3e Core Rulebooks to be more imaginative than previous edition characters who looked like generic medieval knights or Gandalf-ripoff wizards with long beards and robes.
Melan said:
Ultimately, one thing which irritates me is this: obviously, the 3e art team was shooting for a departure from the blandness ubiquitous in the 2e era (sans DiTerlizzi and Brom), and trying to be new and original... Except the end result doesn't really break away from the established "fantasy look", only "spices it up" with extra bits which look out of place and seem tacked on.
They weren't trying to get away from a fantasy look. They were trying to get away from the medieval European look which had been done to death in previous editions.
Erol Otus, on the other hand, really presented something new, despite the fact that he would be found guilty of many "crimes" the 3e team is charged with - non-functional equipment, strange poses, weird clothing and - look at that! - spikes. There is one substantial difference: Otus was and still is a good artist, as he can take these elements and make something magical and "out of place" with them... That's Fantasy art with a capital F. I doubt anyone in the 3e team could do that. Come to think of it, and breaking away from the art discussion, this is probably one of the most important reasons I ceased DMing 3e. Because the designers can't do it either. They just don't call a world of make believe "millieu" anymore. Millieu... That, my friends, is Fantasy.
I respectfully disagree. A while after 3e came out, I went back and looked through a bunch of older edition books, and I was surprised at just how wretched most of the artwork was, including pieces by Erol Otus. It was then that I realized that nostalgia was the reason I had been so forgiving towards much of the old artwork.