D&D 5E How Do You Feel About the Rate of New WotC Game Content for 5E DMs?

How Do You Feel About the Rate of New WotC Game Content for 5E?

  • Overwhelmed. There is much more content than I can use.

    Votes: 12 13.2%
  • Satisfied. WotC is putting out content at the right pace to satisfy me as a DM.

    Votes: 49 53.8%
  • Dissatisfied. I would like more options to use in the game..

    Votes: 30 33.0%


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For me, I feel that type of quantity doesn't quite match up to what I'd like, albeit I understand why they do it they way they do.
My preference would be a bit less adventures, and a bit more lore / setting type books instead, though on that note happy to see the two forgotten realms books coming out next year.
I do miss all the forgotten realms books that came out with 3e, as I like reading lore for lore sake as well.
That is why I quite like cubicle 7 putting out all these 5 dollar bits for warhammer / wrath and glory etc- a bit of fleshing setting out with interesting lore bits and bits that can be used in a campaign if desired.
At that price point happy to pick up even if may never hit table. I would like to see some of that for 5e as well.
 



5e does not suffer from a lack of content, official or otherwise.

The only content I’m really interested in at this point is standalone, setting agnostic adventures that can be easily modified and worked into my own campaign. 1-5 game arcs. Maybe a few more setting guides in the style of Explorers Guide to Wildemount. Maybe.

I don’t need more stuff for the sake of stuff.
 


Mixed.

For adventure material, the rate has been good - too many to actually use, but only a subset is of interest anyway. (And that's a good thing - the adventures that interest me won't be exactly the same ones that interest you.) Unfortunately, I've found the rate of hits to misses rather poor.

For setting material, again the rate has been good. Unfortunately, of the three I've been interested in, there's only one I've liked their new take on it (and the key to the success of that one was that they didn't change anything).

But other DM's material has been thin on the ground. Largely because they've tended to put their new rules systems within adventure and settings books, and I'm not going to buy a whole book knowing I'm not interested in 90% of it. That one could be fixed quite easily, though, either by issuing a compilation book with all those components, or by making them available separately on DM's Guild.
 

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