Aluvial said:I just don't know what's wrong with this edition. It just seems extremely power based, and if you don't min-max your character to death, with progressively more powerful feat chains, you are an idiot. I can't blame them for doing it, when the monsters are now designed the same way.
Aluvial said:Ambiguities spring up all over the place and I constantly have to post on various rules forums and wade through 15 to 45 posts of people arguing over how it "should be!" From there I make me decisions.
Umbran said:
Hm. Here may be one of your problems. Why do you feel you "have to" do any of this? Why not just decide for yourself, with what makes sense? It is your game, isn't it?
Not every ambiguity needs a hard-rule resolution, researched and written down and ready to reference. Don't confuse the fact that many of us have a passion for wrangling over details with the game actually needing lots of detailed fiddly-bit rulings. The game runs quite well as written.
A basic rule of house rules: Only make an extra rule or if it makes a notable positive addition to your game. How a bunch of message-board geeks feel it "should be" is nothing in the face of how you and your players want it to be. If you find your game is overburdened with these extra rules, throw them away. Take the 28 pages, burn them, and note how well your game runs anyway![]()
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Rulebook featuring "high magic" options, including a host of new spells.