Numion
First Post
Gothmog said:Just a note: Earlier in this thread, scarymonkey mentioned Savage Worlds by Pinnacle. I just got a copy yesterday, and it is without a doubt one of the tightest, simplest, and best rules-systems I have ever seen. Anything you can do with 3E can be done with SW, but without all the bookkeeping. Its as if you crossed all the best aspects of 3E (feats, options, levels, templates) and combined it with what makes Deadlands wonderful (edges, hinderances, open skill selection, "aces" on dice, wounds rather than HP, etc). Although I haven't played it yet, I made a complete beginning character in 10 MINUTES, and the equivalent of a 10th level character (what they term a "Heroic" character) in 20 MINUTES!!! Best of all, it can be extrapolated to ANY genre or style of play, from heroic to realistic, fantasy to sci-fi, horror to comical and the rules look like they will hang together at any level. They even include 40 or so spells in the book, vehicle rules, monsters, and TONS of optional rules for those that want them. Anyone wanting to lessen the bookkeeping should check this game out- Pinnacle never dissapoints! I'd be happy to answer any questions anyone has about it as well.
I've got a question: how can you tout this game as the best thing since sliced bread without playing it even once? Things are often different on paper than in play. Just my two cents..