Mathew_Freeman
Adventurer
I honestly don't find it that much of a problem. I make sure I have a nice clean character sheet with everything written on it, I make sure that if I'm applying spells to characters then I write down what bonus I'm getting (including what type of bonus it is) and the new relevant stats...
Combat goes pretty quick, as everyone just tends to go with the same ideas (I hit him! I fireball him! I cast Wall of Fire!), and although I can't speak for creating NPC's, since I don't DM, I would tend to think that so long as you don't obsess over every detail it surely shouldn't take that long to do.
I have to ask, what do your house rules cover? Are they things that players have tried to manipulate (like some spells, eg the usual harm/polymorph candidates for revision)? Or are they things you're not happy with for flavour reasons (example - many hour/level buffs have been changed to 10mins/level in the campaign I'm in because the DM doesn't want his high level villains to do the 'I wake up, I get buffed, I do my thing' routine in his game for strictly flavour reasons).
I haven't seen that much that requires houseruling in 3e, and I certainly think the game, as a whole, works much more coherently than in 2e, which I also played for several years.
Combat goes pretty quick, as everyone just tends to go with the same ideas (I hit him! I fireball him! I cast Wall of Fire!), and although I can't speak for creating NPC's, since I don't DM, I would tend to think that so long as you don't obsess over every detail it surely shouldn't take that long to do.
I have to ask, what do your house rules cover? Are they things that players have tried to manipulate (like some spells, eg the usual harm/polymorph candidates for revision)? Or are they things you're not happy with for flavour reasons (example - many hour/level buffs have been changed to 10mins/level in the campaign I'm in because the DM doesn't want his high level villains to do the 'I wake up, I get buffed, I do my thing' routine in his game for strictly flavour reasons).
I haven't seen that much that requires houseruling in 3e, and I certainly think the game, as a whole, works much more coherently than in 2e, which I also played for several years.