Creamsteak
Explorer
I've always simply ignored the precise placement of foliage and trees unless it has something directly related to the encounter to include, such as timber blocking a road or a ridge. I would like to have trees placed naturally in realistic places on a map, but I don't know how to show this to the players. How do you go about doing that?
Since trees and foliage provide concealment, and often cover, how do you show these things in combat? Do you just allow players to state that they hide behind a nearby tree, or do you have trees placement in a fashion where you KNOW when they have cover?
Since trees and foliage provide concealment, and often cover, how do you show these things in combat? Do you just allow players to state that they hide behind a nearby tree, or do you have trees placement in a fashion where you KNOW when they have cover?
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