Campbell
Relaxed Intensity
But that seems more like an issue with how to handle the check, not necessarily an inherent problem. As with anything players are attempting to do, if it's not clear what's happening then I ask for clarification.
So I would never assume anyone was touching the statue, I'd assume looking first and then let them know what their options are.
There are times when I'll do an Indiana Jones put your hands in the spider-infested hole to turn the lever or some such, but it's always obvious what the risk is and there will be an alternative.
In general the consequence is either that you do not see anything or you perceive it in the wrong area, like you believe the wrong floor tiles have pressure plates. I am willing to handle this one of two ways. Either I can make the rolls behind the screen and your actions are not bound by my descriptions or you can make the roll with an open DC and will be bound to play it with a measure of integrity.
In general for more Step On Up challenge focused play I tend to prefer secret rolls so the player is more free to act. If we are doing more focused character exploration sort of play I prefer the shared tension of the die roll. Of course searching for traps tends to not be a feature of character exploration focused games.