Jack99
Adventurer
So the real question boils down to "what is a cleric power", yeah?
Melora's Tide says in the upper-right corner it's a "feat power". It's explicitly not a "cleric attack", "cleric utility", or "cleric feature." Sounds like a shut case to me.
And yes, I do know about the channel divinity thing. But I don't think a prerequisite should be seen as a definition.
Aye, since a paladin can pick it just as easily, it can't really be a cleric power.
The rules do not explicitly cover the problem of ongoing damage or healing effects.
As for ongoing healing effects, we`ve in our group have ruled it the way that these never stack with any bonus. If you rule it otherweise, you`ll end up with characters which easily have double digit regeneration early on in herioc tier. And I hope nobody is going to argue that this would be balanced.
Even if you dont push it this far: depending on the duration of the encounter such effects would benefit easily 10 or 20 times as much as a "normal" (not-ongoing) healing power, and I seriously doubt that the designers intended this.
If we look at just about every power that gives ongoing damage, then nothing adds to that damage, unless it's specifically stated in the text of the power. Would make sense if regeneration (the opposite of regen) worked the same way.