How Do You Handle "Kicker" Damage?

IMO, if there is every any doubt about a rule, it's best to rule in favor of the players, whatever that may be.

Would that it were that simple.
Often, such doubt only exists in the player's head, and while they are convinced of the veracity of their interpretation, "too good to be true usually isn't."
 

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I believe adding it every round violates the wording on "Healer's Lore". By doing so, you are effectively adding the amount of Wis modifier TIMES the number of rounds to the healing gained.

I force my players to divide the gain by the number of rounds, rounding down, and then the remainder is the number of rounds with one additional more than the result for healing effects with the same mechanics as "regeneration".

The case of multiple targets, however, which each receive healing (like beacon of hope) that is not divided but rather given to each as a whole unit, then each also gets the full amount of the healer's lore.
 

Actually, it's a power. It is listed under "Class Powers". By strict reading.
But it says right in the power that it's a Cleric Feature, much like how it says "Feat Power" in the various divinity feats! :) But I won't argue this one beyond that, as I believe Healing Word, and all other cleric features with the healing keyword, should get the Healer's Lore bonus anyway.

I agree they could. And they'd be using a feat-granted ability. Not a class-granted one.
It's a class-granted ability - Channel Divinity - that lets them use the power. It's clearly stated in the cleric and paladin sections that the feats don't grant new powers out of thin air - they grant a new use of an existing class feature. Thus the powers gained by taking a divinity feat should be considered as class powers for whatever class that took it.
 



It's a class-granted ability - Channel Divinity - that lets them use the power.

Right.

It's clearly stated in the cleric and paladin sections that the feats don't grant new powers out of thin air - they grant a new use of an existing class feature.

I don't agree - the Cleric and Paladin text refers to them as 'additional special powers', and the Divinity Feats section refers to 'the power associated with each feat'. Channel Divinity: Melora's Tide is a (additional, special) power out of thin air. It's a class feature that lets you use that power, but the power is a feat power, not a class power.

-Hyp.
 

Try GMing living greyhawk for 3 years, and see if you don't agree with me.
*chuckles* Well, that might do it. :)

I don't agree - the Cleric and Paladin text refers to them as 'additional special powers', and the Divinity Feats section refers to 'the power associated with each feat'. Channel Divinity: Melora's Tide is a (additional, special) power out of thin air. It's a class feature that lets you use that power, but the power is a feat power, not a class power.
I think we're just going to have to amicably disagree on this. :) I look at phrases like "Some clerics/paladins learn other uses for this feature..." and think "Oh, it's just another way to use the class feature they already have."

I see where you're coming from when they say "special, additional powers" as suggesting they operate under different rules. I just take that to mean all CD powers are "special."
 

Okay, so after all this back and forth I've narrowed down two questions for me.

1) Does regeneration bestowed by a cleric power with the healing keyword benefit from Healer's Lore?

2) Divinity feats allow PCs with the Channel Divinity class feature to learn other uses for the Channel Divinity feature. Does the use of a divinity feat power count as a use of a class feature? For example, can a cleric who uses a divinity feat power with the healing keyword add in bonus healing by virtue of the Healer's Lore ability?

I feel reasonably confident in my positions on both of these, but I wouldn't mind seeing an official response. :)
 

2) seems to be worded in a manner that already answers the question (IMO incorrectly) for you.

It does count as a use of a cleric class feature, but not as a cleric power.
Channel divinity itself is not a power.

Let me use a similar example.
A swordmage's Aegis of Assault is a Swordmage power.
When it gets triggered, this Swordmage power allows you to teleport.
Then this Swordmage power allows you to make a Melee Basic Attack.
Melee Basic Attack is not a Swordmage power, and so if you have any abilities that say "deal +X damage with a Swordmage power," they do not apply.

But are you using a Swordmage class feature? Yes.
 

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