Afrodyte
Explorer
I was looking at this thread at RPGnet, and beyond the issue at hand, I began to wonder how GMs, both as storytellers and world-builders, handle mature topics in their games. This thread is emphatically not for arguing over whether or not things like graphic violence, graphic sex, and the like should be included in D&D games, but how you handle them when you do include them.
When dealing with the players, do you tell them up front as soon as you get your campaign ideas that the game will deal with mature topics? Do you wait until such things come up before seeing how far the players are willing to go? Do you adjust your approach on a case-by-case basis? What do you do when there are varying comfort levels with mature topics? Do you fade to black or be more indirect with the players whose sensibilities are more reserved while the more liberal ones are taken aside and given the graphic details? Do you just see how far you can go and then back off once a player expresses being disturbed by the direction events are taking?
What are your experiences in using mature themes and situations in your games? In-game, how do you handle mature topics? How do you integrate it into the context of the setting and characters? How does the tone of the game affect your portrayal of mature subject matter?
When dealing with the players, do you tell them up front as soon as you get your campaign ideas that the game will deal with mature topics? Do you wait until such things come up before seeing how far the players are willing to go? Do you adjust your approach on a case-by-case basis? What do you do when there are varying comfort levels with mature topics? Do you fade to black or be more indirect with the players whose sensibilities are more reserved while the more liberal ones are taken aside and given the graphic details? Do you just see how far you can go and then back off once a player expresses being disturbed by the direction events are taking?
What are your experiences in using mature themes and situations in your games? In-game, how do you handle mature topics? How do you integrate it into the context of the setting and characters? How does the tone of the game affect your portrayal of mature subject matter?