How do you handle multiclassing?

Has to make sense and PrC classes can't outnumber "core classes". I'm playing a Monk2/Sorcerer4/Sacred Fist4. The PrC seemed to be designed for this kind of multiclassing. Another player plays a ranger/Tempest. DM ruled that has to hit ranger levels that give twf bonus and then can take a tempest level. After 11 ranger, then character can finish off PrC. Makes sense that way. I have never been a fan of just build a character just to get 40 AC or 80 movement rate and having 6 classes to do it.
 

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was said:
We usually roleplay it in-game prior to the character levelling up.

Thats all the Special training characters really need. I don't allow "Oh..I'm a monk..And suddenly I am a Sorc...And now I'm a cleric....."

Of course..My 'Must make sense rule' is favored class only. Hoseruled only slightly....

---Rusty
 

krunchyfrogg said:
Do players need "special training" to add a new class? Can they just add a new class when they level-up? Or does it need to at least "make sense"?

Just curious.
That's up to you and your GM. If you need to go on a special training adventure scenario (or quest/test to receive special training), then so be it.
 

In general: none. It's normally part of the character concept from the start.

So, Sarah's Fochluchan Lyrist - which needed levels of Rogue, Druid and Bard - all was understood before the game began. Her class has really been "Fochluchan Lyrist" from the beginning, regardless of what the pre-reqs were.

Cheers!
 


I could require it to "make sense," but then I have to argue about whether it makes sense. So I just let my players do what they want.
 


No special rules on multiclassing. The players can take whatever class they want that they feel will best suit their character. We're really not worried about ADHD switching of classes at each level because the characters have archetypal enough concepts that building up to a single goal isn't supported by switching all over the place, and its really not all that effective either.
 

MerricB said:
In general: none. It's normally part of the character concept from the start.

So, Sarah's Fochluchan Lyrist - which needed levels of Rogue, Druid and Bard - all was understood before the game began. Her class has really been "Fochluchan Lyrist" from the beginning, regardless of what the pre-reqs were.

"And this never struck you as needlessly complicated?"

... one might ask, why not just let fochlucan lyrist be a class from 1st level instead of having to go through all that tedious business of prerequisites.
 

The idea of someone's fighter character up and gaining a level of wizard (when it takes years and years of hard training to become a wizard) makes my brain hurt.

Players are to tell me what kinda classes they plan on going into if for whatever reason they don't take them before the first session (if we're starting at first lvl etc.)

They then have to add said classes into their back story. So the fighter turned wizard was raised by wizard parents, dabbled in magic as a young man, but then went off to fight in a war and is only now during the course of the game going back to his studies as a mage and gaining his first lvl in wizard.

If they don't, later on the only easy class for them to pick up is they're racial favored class. We assume that they have almost enough training to take that class, and just need a final push. Since we don't use any of the core multiclass restriction rules, it gives the favored class feature a use in my games.

Also, I recuire the PCs have rest/training time in order to level up.

1d4 + your new lvl in days from 1st-5th lvl
1d8 + your new lvl in days from 6th-10th lvl
1d12 + your new lvl in days from 11th-15th lvl
1d20 + your new lvl in days from 16th-20th lvl

Taking a level in a new class or PRC takes the max amount of time.
 

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