haiiro
First Post
Ambrus said:In my campaign, I start with a sale price of 40% and let the player roll either a diplomacy check (to represent haggling for a better price) or a gather information check (to represent hunting down an interested buyer willing to pay more) and add the result of the check to the base 40% figure. The base 50% sale value listed in the core-books would represent an unskilled haggler taking 10 on his check. I find that this system helps to reward players who put all the extra effort into boosting their PC's social skills. It also helps to offset the fact that the PCs in my games usually have less funds available then standard PCs of their level are supposed to have. It also makes the players happy.
There are a lot of good ideas in this thread -- thank you! -- but this is the one that's closest to what we were tossing around after today's session.
Ambrus, what sort of timeframe do you have PCs make these rolls on? Also, do you figure in Appraise checks at all?
(I'm curious about these questions from anyone's POV -- let me know what you think.)