There's a fine example of 'daring' and 'momentum' in combination in Paul Elliot's Zenobia RPG. Combat is sort of like T&T, in that there's a roll-off and the loser takes damage equal to the difference (less armor). However, the winner can choose instead to "save" the points from round to round -- as long as he continues winning. Losing a round means losing all the saved points.
That requirement makes the tactic really useful only if one has a significant advantage in the first place. However, "spending" points all at once allows the dealing of spectacularly telling (and gruesome) blows.
I imagine that one might accomplish something similar in D&D by integrating something like the 4e "skill challenge" procedure.
That requirement makes the tactic really useful only if one has a significant advantage in the first place. However, "spending" points all at once allows the dealing of spectacularly telling (and gruesome) blows.
I imagine that one might accomplish something similar in D&D by integrating something like the 4e "skill challenge" procedure.