DragonLancer
Legend
I don't call for initiative until something happens to trigger it. If the party have snuck up and are watching the baddies unobserved, they get an action to trigger the combat and then we roll for init.
Why do you dismiss what people write so casually as nonsense? That’s a pretty accurate statement of the way 2024 breaks down, and a number of people had a problem with 5e’s surprise rules because it could result in an entire combat being trivialized as well as people constantly referring to it as a “surprise round.”This nonsense has a Viva la Dirt League skit written all over it. Another 2024 5E "improvement" no one asked for.
So the party sets up an ambush to take down an enemy patrol, successfully hiding and otherwise preparing, and when they strike everyone has to roll initiative and potentially the ambush is ruined? What's the point of such a system?
Sorry -- I meant the rule is nonsense, not the post.Why do you dismiss what people write so casually as nonsense?
It worked fine.That’s a pretty accurate statement of the way 2024 breaks down, and a number of people had a problem with 5e’s surprise rules because it could result in an entire combat being trivialized as well as people constantly referring to it as a “surprise round.”
But it completely trivializes the ambush. What's the point?Having one entire side rolling initiative at disadvantage can still have an impact without it tipping the scale too far.
Sorry -- I meant the rule is nonsense, not the post.
It worked fine.
But it completely trivializes the ambush. What's the point?
I strongly suspect the point is to nerf ambush strategies. Surprise is busted powerful in 5.0. Personally, I’m fine with that being the case, but I’d imagine the thinking was that advantage on initiative is still impactful without making surprise a near auto-win, and then DMs can feel more free to grant surprise (to either side of a combat) more freely since it isn’t basically a free win.This nonsense has a Viva la Dirt League skit written all over it. Another 2024 5E "improvement" no one asked for.
So the party sets up an ambush to take down an enemy patrol, successfully hiding and otherwise preparing, and when they strike everyone has to roll initiative and potentially the ambush is ruined? What's the point of such a system?
Mostly because the number of examples that involve highly skilled characters reacting to surprise attacks before the attack lands in our inspiration media is substantial. Being sufficiently stealthy vs surprised does stack the deck pretty hard in achieving initiative (advantage for the hidden ambusher vs disadvantage for the surprised target), but the trope of the hero who still reacts faster even when ambushed can be preserved.This nonsense has a Viva la Dirt League skit written all over it. Another 2024 5E "improvement" no one asked for.
So the party sets up an ambush to take down an enemy patrol, successfully hiding and otherwise preparing, and when they strike everyone has to roll initiative and potentially the ambush is ruined? What's the point of such a system?
Surprise doesn't even need to be a factor for that strangeness to occur, if you let it!I could be wrong, but I think Viva La Dirt League did do a sketch about initiating combat but rolling lower for initiative than the target of your attack. I know I have definitely seen a comedy sketch about that at least, might have been a different group though.
I am not sure how you got there. I said the rule was bad, not that I was going to force myself to use it.Like, have we completely abandoned the idea of house rules for fun and based on what one wants to accomplish?