Urriak Uruk
Gaming is fun, and fun is for everyone
Nentir Vale. Nerath. "Points of Light" land. PoLand.
Oh. Yeah, personally I'd rather have Pellinore than PoLand.
Nentir Vale. Nerath. "Points of Light" land. PoLand.
Heresy detected!Planescape (okay, I hate the Great Wheel, but I love the idea of Planescape
I've explained it before in this thread. I don't want to derail this thread because of my hatred of the Great Wheel. I like Sigil and the Outlands, which are some of the main parts of Planescape (if I understand correctly), but I absolutely despise the alignment-based, redundant nature of the Great Wheel.Heresy detected!
To be minorly heretical myself...my own version does go down from the 16 outer planes, to 8, while I do understand why the planes of conflict exist, I do see your point (slightly).I've explained it before in this thread. I don't want to derail this thread because of my hatred of the Great Wheel. I like Sigil and the Outlands, which are some of the main parts of Planescape (if I understand correctly), but I absolutely despise the alignment-based, redundant nature of the Great Wheel.
And that's exactly the type of downsizing that I think the Great Wheel could use!To be minorly heretical myself...my own version does go down from the 16 outer planes, to 8
Rant about redundancy below.while I do understand why the planes of conflict exist, I do see your point (slightly).
I'm fine with planes tied to alignment. I like a separation between a Plane of Law and a Plane of Chaos, as well as a Plane of Good and a Plane of Evil. I just don't really think there needs to be a plane for every alignment, and certainly don't get the "in-between alignment" planes. Those are the source of most the Great Wheel's redundancy, IMO.That said, Alignment driven Planes, is like 70% of what I want out of a 5e Planescape, with 15% Sigil, and 15% Gods/Belief.
4e did have a few good things going.I know this is heretical, but, I do actually like the 4e cosmology better than Planescape. From a design perspective - ensuring that the planes are places to adventure - it just appeals to me more. Also, from an in-universe perspective, the whole Dawn War, Primordials vs the Gods just makes me happy.
That and I do not like how Planescape became the default for all planar things in D&D, even when it didn't need to be.
I know this is heretical...
So, yes, you can have kender who are mentally ill. That's fine. But, you can't, or at least shouldn't anyway, write them in such a way that this mental illness is a good thing. Oh, it's just because a random magical effect (note, Kender in universe were NOT created by a god, but rather by the accidental release of Chaos by the Greygem of Gargath - they are the gnomish victims of radiation exposure who have been horribly mutated to the point where they aren't even gnomes anymore) so, it's okay? No. It really, really isn't.
4e was accused of simply "filling in boxes in the spreadsheets" when it came to power sources and roles, which wasn't true, but this is precisely how D&D approached its Great Wheel cosmology. "Oh. Ummm...we need something to exist in this LN plane, but also something different in this LN one that leans good or this LN that leans evil." Ugh. The World Axis felt like it was built to be an actual setting first and foremost for dramatic cosmological conflict and table play.I know this is heretical, but, I do actually like the 4e cosmology better than Planescape. From a design perspective - ensuring that the planes are places to adventure - it just appeals to me more. Also, from an in-universe perspective, the whole Dawn War, Primordials vs the Gods just makes me happy.
That and I do not like how Planescape became the default for all planar things in D&D, even when it didn't need to be.
Oh, absolutely. I hope no one thought that I meant that there was only one way forward. There's a whole bunch of ways forward.Alternatively, don't write it in such a way that it can be mistaken for mental illness (which is what seems to have happened), but rather a point of view that seems weird to humans, but is entirely consistent and sensible to those who hold it. Or, let the non-humans actually feel unlike humans.
Or, the short version:Again, you're trying to justify events in the fiction using the Thermian Argument.
Here's the link for a very good watch:
Basically, at it's heart, you're saying that no matter how egregious the text is, how racist, bigoted, misogynistic, whatever, doesn't matter so long as you can justify it in universe. The problem is, those gods DON'T EXIST. They are just fictional constructs of the author. The AUTHOR is the one writing these dehumanizing things. Now, do we accept that our fiction is racist, bigotted, hateful, or do we step up and say, "No!" There is no actual justification for glorifying mental illness. There just isn't.
So, yes, you can have kender who are mentally ill. That's fine. But, you can't, or at least shouldn't anyway, write them in such a way that this mental illness is a good thing. Oh, it's just because a random magical effect (note, Kender in universe were NOT created by a god, but rather by the accidental release of Chaos by the Greygem of Gargath - they are the gnomish victims of radiation exposure who have been horribly mutated to the point where they aren't even gnomes anymore) so, it's okay? No. It really, really isn't.
Either write kender so that their curse is an actual affliction, or don't write it at all. Celebrating mental illness and pretending that mental illness is a good thing is just not acceptable anymore.