the Jester
Legend
I know how it's supposed to work in each edition from 1e on up; but how do you like identifying magic items to work?
Me- I prefer learning by experimentation. I've actually changed the way I'm doing magic item identification in my 4e game so that, for instance, if a pc has a weapon that does extra stuff when it attacks an elemental creature, I'll tell the player, "Okay, remind me that you have this weapon when you attack an elemental." If you have a cloak with an immediate interrupt triggered by an attack targeting Reflex, I'll say, "Remind me you have this item when your Reflex is targeted by an attack." And so forth.
I also like having a spell/ritual that identifies items, but has an appropriate cost and a "can be tricked by artifacts and cursed items" clause.
What about you? What's your preference?
Me- I prefer learning by experimentation. I've actually changed the way I'm doing magic item identification in my 4e game so that, for instance, if a pc has a weapon that does extra stuff when it attacks an elemental creature, I'll tell the player, "Okay, remind me that you have this weapon when you attack an elemental." If you have a cloak with an immediate interrupt triggered by an attack targeting Reflex, I'll say, "Remind me you have this item when your Reflex is targeted by an attack." And so forth.
I also like having a spell/ritual that identifies items, but has an appropriate cost and a "can be tricked by artifacts and cursed items" clause.
What about you? What's your preference?