I think, for me, while certainly the element of mysterious magic is appealing, I find it's not fun for anyone but the DM in a game. It's great in a novel. And maybe once a year with a really important artifact in a game, but focring players to basically go throuh a rigmoarole of accounting and identification just so they can get on with the plot isn't really what they want to do.
You mileage may vary, of course. Everyone is different. Lik folks above, I've been through phases in my life of trying to structure magic into themed paths, forcing them to endure the whole "every magic item is msyerious and special" thing, done the gritty thing, created uber-detailed combat rules, insisted on encumbrance, rations and weather, and so on...
But after all those years I realised that accounting wasn't what we found fun; heroic fantasy is what we enjoyed. And there were plenty of gritty simulaitonist game sout there if that's what we wanted. So I figured - D&D is heroic fantasy, let's just play it as that. And I swear I've enjoyed it ten times more since (and found it ten times easier!)
I guess if you were to apply a lebel to me, over the last 20 years I've gone from a "simulationist" to a "gamist" to a "this is a social occasion with my friends - how do I ensure everyone is having fun?"-ist. I don't pretend that that's everyone's tastes though.
You mileage may vary, of course. Everyone is different. Lik folks above, I've been through phases in my life of trying to structure magic into themed paths, forcing them to endure the whole "every magic item is msyerious and special" thing, done the gritty thing, created uber-detailed combat rules, insisted on encumbrance, rations and weather, and so on...
But after all those years I realised that accounting wasn't what we found fun; heroic fantasy is what we enjoyed. And there were plenty of gritty simulaitonist game sout there if that's what we wanted. So I figured - D&D is heroic fantasy, let's just play it as that. And I swear I've enjoyed it ten times more since (and found it ten times easier!)
I guess if you were to apply a lebel to me, over the last 20 years I've gone from a "simulationist" to a "gamist" to a "this is a social occasion with my friends - how do I ensure everyone is having fun?"-ist. I don't pretend that that's everyone's tastes though.