D&D General How do you like your ASIs?

What do you like to see in your character creation rules?

  • Fixed ASI including possible negatives.

    Votes: 27 19.9%
  • Fixed ASI without negatives.

    Votes: 5 3.7%
  • Floating ASI with restrictions.

    Votes: 8 5.9%
  • Floating ASI without restrictions.

    Votes: 31 22.8%
  • Some fixed and some floating ASI.

    Votes: 19 14.0%
  • No ASI

    Votes: 35 25.7%
  • Other (feel free to describe)

    Votes: 11 8.1%

Who is "we?"

If the question is "should WotC cater to what the majority wants" then I imagine the answer is... yes?

If the question is "should Micah Sweet cater to what the majority wants" then I imagine the answer is no?
Any company that caters exclusively to what the majority of their potential customers want is leaving money on the table. If a way can be found to bring in as many people as possible, even if they like different things, WotC should find it. They knew this in 2014. For various reasons they decided to change their philosophy behind the edition without changing the edition.
 

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1) the stat bump is power-gaming

2) the stat bump is inconsequential
This is a misrepresentation.

1. People are doing it for the stat bump.
2. The games math does not require that stat bump for your character to be effective.

Now, what labels one wishes to apply to this behavior, and any value associated with said labels, is completely up to the individual.

;)
 

I think a point of contention is he idea that Player Characters are typical members of their race.

However in 5e, this is not the default.

In 5e, your player character is an anomaly among their race and the elite of the elite.

Sometime around 3e, D&D got rid of the death funnel and made the PCs the survivors of the death funnel. Play normies what skipped in order tofurther stories. Since adventuring normies were expected to die, 3e justskipped the step. 4e took it further and skipped the novice tier as well. 5e brought back novices but assumed Elite PCs as the default. In 5e, your character isn't typical. Even if the PC has weaknesses, they have more potnential than normal memers of their race.
 

I think a point of contention is he idea that Player Characters are typical members of their race.

However in 5e, this is not the default.

In 5e, your player character is an anomaly among their race and the elite of the elite.

Sometime around 3e, D&D got rid of the death funnel and made the PCs the survivors of the death funnel. Play normies what skipped in order tofurther stories. Since adventuring normies were expected to die, 3e justskipped the step. 4e took it further and skipped the novice tier as well. 5e brought back novices but assumed Elite PCs as the default. In 5e, your character isn't typical. Even if the PC has weaknesses, they have more potnential than normal memers of their race.
And those PC's with a maximum starting stat in any ability of 16 or 17 is vastly superior to the average D&D "person" with ability stats of 10. Someone wants to RP and spin a story of their char can do so just as easily with a starting stat of 16 as they could if it was 18. Those that want their char to be uber wonderful out of the gate NEED those 18's or 20's.
 

This is a misrepresentation.

1. People are doing it for the stat bump.
2. The games math does not require that stat bump for your character to be effective.

Now, what labels one wishes to apply to this behavior, and any value associated with said labels, is completely up to the individual.

;)

I've come to the conclusion that there is an asterisk for monks because it was designed poorly.
That class needs high stats to work.
 

I've come to the conclusion that there is an asterisk for monks because it was designed poorly.
That class needs high stats to work.
I think you are probably right, but also the perception of what a monk should be able to contribute, may be lost in the cumulative effect and more subtle buffs provided to the whole group.

Again though, you are probably right here.
 

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