I was thinking this over. It seemed to me that for many pages this thread was held hostage to accusations and anxieties about power creep. Yet no one has been able to say exactly how power is crept? If I want +2 on Dex, I can choose elf, or I can apply 2 points from my floating ASI. The only difference is that with fixed ASIs, choosing dragonborn is incompatible with starting with +2 on Dex: my character concept is prevented.Again, and I've said the exact thing before, it's both. Floating ASIs are a (small) power creep, but worse in combination with other options, and that's one,
Ironically, an important motive for moving to floating ASIs is because fixed ASIs degrade the perception of some races, especially in reflecting some real world stereotypes.but it also degrades the perception of races, in particular for people expecting certain views from the genre fiction, books/movies/shows and in particular D&D ones (books in general)
I have found in play that choice of race feels more significant when any concern about ASIs is entirely off the table. I've observed players thinking about what they truly want to play, without being sabotaged by other concerns.It still makes the choices more significant.
As this thread is about voting on the official method (@Sabathius42 perhaps you could confirm that?) badgering a DM about an option is not at issue. It is further not at issue because without badgering at all they could always have just chosen the race that gave them the ASI they wanted.And once more, there is a difference between making reasonable choices and badgering your DM to allow an option because you want that sweet +3 for no other reason than because it's more than +2.
Seeing as I can honestly say that isn't the case for myself and folk I play with, perforce you speak here only of yourself and perhaps players you play with. Or let's put it another way: suppose I concede that you have that belief (which I surely should). How can you possibly show me that it is a justified, true belief? As often happens with instances of JTB, we will founder on what counts as justified. Seeing as you don't have any rigorous way to prove how I feel, or how those who I play with that you have no contact with feel, you will be relying on a justification from your own experience without most likely anything in the way of clinical study to support it.All the combinations already exist in the game, and they all make reasonable characters, everyone tells you this. Honest people then also say that they want the +3 because otherwise their character does not feel heroic/powerful enough for them, and that's fine if the DM and table agree. And that's the end of the story.
What feels like a justified, true belief from your viewpoint is not a justified, true belief from my viewpoint. And you possess nothing persuasive that can alter that. (Hence you end up trapped into repetition.) One way to move that forward is that we can suppose that there is a possible world in which what you say is true, and then we can talk about what that world looks like, even though we aren't justified in claiming we are in that world. We can then look at the other possible world, where what you believe turns out not to be true, and think about what that world looks like.
This is more or less what I am doing. I am saying that a similarity between the set of such worlds with fixed versus floating ASIs is that if I want, I can have a +3 in both of them. So your anxieties about the motives of players choosing that +3 is a very weak divider between those possible worlds. As @TwoSix has to my mind shown, it doesn't matter whether they are using fixed or floating ASIs, if their character wouldn't feel heroic/powerful enough to them, they can remedy that in worlds that have fixed ASIs just as much as in ones that have floating.
And this is where I can switch to pragmatism, and notice that a consequence of being in such possible worlds as have floating ASIs is that a player about whom you would have that anxiety, is able to play any race at all. While in the 'fixed' worlds, they can play only races that have their needed ASI. And for players who don't have that motive - which at the very least we can agree might exist - it doesn't matter which world they were in.
(Just for clarity, I am speaking of four possible worlds - all the combinations of motivated/not-motivated by power with fixed/floating ASIs.)