Lyxen
Great Old One
That would be a great point if it were in the same multiverse as a fact.
And once more, this simply demonstrates the total absence of counterarguments.
That would be a great point if it were in the same multiverse as a fact.
You have set up a court case in which you are both judge and prosecutor. There is a reason that this isn't how it would work in a fair system.Not at all, but the Floating ASIs are a very simple option, which obviously eliminates a lot of potential motivations. Moreover, this has been confirmed by the fact that absolutely none of the people in favour of it have been able to explain it more than "I want a 16 in my stat (because some can)". From my perspective, the rule does not allow any combination or character concept that did not exist before. It's just like, with any such things, it makes them slightly more powerful, and - as is the case in an unbalanced game - some slightly more than others.
Because the floating ASI open up a whole new ball game of power creep that many seem to either ignore, or just can't see ( or choose not to see).You have set up a court case in which you are both judge and prosecutor. There is a reason that this isn't how it would work in a fair system.
Your argument essentially says "People only want floating ASI for character optimization and I know this because all the other reasons people have given me have been judged not good enough and excluded from consideration by myself".
But, for sake of moving this conversation forward, let's assume you ARE correct and indeed the only reason to use ASI is to simply let any combination of race/class have a +3. How does this enter into the discussion of what method of ASI someone prefers?
You're right; there's no counterargument for 'nuh-uh, I'm not going to listen to anything that goes against my campaign of attacking people for playing a way I don't approve of and won't accept when people explain they don't even play that way'.And once more, this simply demonstrates the total absence of counterarguments.
Yeah, that would probably be a more fruitful topic of conversation...If anybody wants to start threads on how D&D could be different (probably not even D&D) so that this debate were moot...e.g., so that all attributes contributed more evenly...I would find that interesting.
I think I'm done defending floating ASIs. There's no need: going forward it's the new normal in D&D (until they get moved to the attribute generation process itself in 6e).
If the people who pine for the past want to keep arguing for why D&D should go backwards, I might click on the threads. We'll see.
If anybody wants to start threads on how D&D could be different (probably not even D&D) so that this debate were moot...e.g., so that all attributes contributed more evenly...I would find that interesting.
It is also a big challenge due to some of the same issues that drive the fixed ASI vs floating ASI debate - designed trade-offs in the game vs character concepts in the big umbrella of fantasy role playing.Yeah, that would probably be a more fruitful topic of conversation...
So, you’ve never started with a 16 in any stat before?Not at all, but the Floating ASIs are a very simple option, which obviously eliminates a lot of potential motivations. Moreover, this has been confirmed by the fact that absolutely none of the people in favour of it have been able to explain it more than "I want a 16 in my stat (because some can)". From my perspective, the rule does not allow any combination or character concept that did not exist before. It's just like, with any such things, it makes them slightly more powerful, and - as is the case in an unbalanced game - some slightly more than others.
You have set up a court case in which you are both judge and prosecutor.
Your argument essentially says "People only want floating ASI for character optimization and I know this because all the other reasons people have given me have been judged not good enough and excluded from consideration by myself".
But, for sake of moving this conversation forward, let's assume you ARE correct and indeed the only reason to use ASI is to simply let any combination of race/class have a +3. How does this enter into the discussion of what method of ASI someone prefers?