How do you like your orcs?

How do you like your orcs?

  • 3E D&D

    Votes: 30 10.2%
  • Pig Headed orcs of past editions

    Votes: 36 12.2%
  • Warhammer (fantasy and 40k) Waaaaagggghhhh!

    Votes: 39 13.3%
  • Warcraft (WoW and other editions)

    Votes: 49 16.7%
  • Lord of the Rings

    Votes: 59 20.1%
  • Bleeding on the tip of my weapon

    Votes: 45 15.3%
  • other (explain your self) ...did I miss one?

    Votes: 36 12.2%


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die_kluge said:
I am sick to death of orcs. I die a little death on the inside when I play in a campaign, and it revolves around orcs rising up in a conflict against humans.

That's why I like Eberron orcs.

They're shamans and druids, living in the blasted outlands, keeping the seals of the daelkyr functioning and the rakshasas entombed. :)
 

Celebrim said:
One race of ugly nasty is enough for a campaign world.

In my current campaign, the orcs are in the same branch of races that humans and elves are in while the goblinoids are a distinct branch. That's why there are half-orcs but not half-goblins. Another distinction is that orcs are evil by culture while goblinoids are evil by nature. Put an orc in a nice school with nice parents and they'll probably grow up to be Neutral. Put a goblin in a nice school with nice parents and they'll grow up Evil just like they do in the wild. When I revise my campaign setting, I'm toying with the idea of making orcs more Neutral rather than Evil brutes.
 

(Semi-)Intelligent gorillas, with fangs, who like to beat on things. They can do metalwork, but prefer to have their slaves do it for them... They are fierce, brutal, and have a society (of sorts) which is barbaric. They are somewhat LotRish, but are a breed of Goblinoids, not a separate race.
 
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Mark this as one of the few monsters in 3e that I like better than in any other edition.

My threepointoh campaign didn't have orcs (or kobolds or gnolls for that matter) - goblinoids ruled the world (well, the evil monstrous humanoid portion of it anyway).

For my next fantasy campaign 3.5 or C&C), I am restoring orcs to their place of nasty greatness, with a few twists yet to be determined but based on the 3e orcs.
 

I'm going Grunts style too

btw imc Orcs stand about 6'6" height with females being larger and healthier than males. They have tusks and jutting jaws but a relatively human-looking (sort of like a bulked up, extra ugly neanderthal cavemen* with a flattened nose)

IMC Orcs aren't stupid and I went all anthropologist as to why they are so savage. Ergo Orcs are matriarchal and young males are forced out of the clans at a young age to form wandering 'mobs'. The mobs are not allowed to settle down and tend to be violent and brutal (cf Lord of the Flies) - which is where the raiding orc stigma comes from. The female clans however are more neutral in character and claim a particular territory as their own. Mating between Orcs occurs as ritualised rape and no permanent bonds are formed

*in parts of my homebrew world Orcs are in fact considered human (albeit touched by the god of ugly creatures (ugly creatures = reptiles, sharks and abberations))


Neanderthal.jpg
 



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