How do you pick your setting?

How do you pick the setting you will run your game in?

  • I use a published setting very closely to how it is written

    Votes: 54 16.4%
  • I use a published setting with moderate changes to customize it

    Votes: 90 27.3%
  • I use a publish setting with a large number of homebrew aspects

    Votes: 32 9.7%
  • I use a homebrew setting that is loosely sketched out and close in flavor to the published settings

    Votes: 37 11.2%
  • I use a homebrew setting that is very detailed and close in flavor to published settings

    Votes: 19 5.8%
  • I use a homebrew setting that is loosely sketched and very different from the published settings

    Votes: 58 17.6%
  • I use a homebrew setting that is very detailed and very different from published settings

    Votes: 40 12.1%

It's not really "how" as to "what type of setting do you use" really.

I guess it is, as far as my D&D -no other RPG/writing circumstances concerned- is concerned, a published setting heavily homebrewed.
 

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For most of my role-playing life I have written my own material, so by now the D&D setting is extremely detailed... it is only recently that I have even looked at the wealth of material other people have written, and I'm finding it fascinating to now explore the Forgotten Realms, Greyhawk and all the rest...

I now run a weird combination game, starting off in a 2nd partially-homebrew world, which draws on a lot of published material that's set in a 'generic' world rather than a specific setting; and from which you can travel to other worlds - both my original one and published settings - via a kind of magical portal system.

If anyone wants to sample it, do let me know. Someone else is DMing at my weekly session (and our campaigns tend to run for a year or so, he's 4 weeks into it), so I'd quite like to run something 'play by post/e-mail' - any takers?
 

These days I deliberately avoid sketching more of the world than I have to, since I pillage all sorts of other sources for ideas. But since my campaign is a rules-light, low-level perversion of iron heroes + psychic handbook, I confess that it's pretty far afield from the source material that I start to convert.
 

I run what I'm comfortable running: loosely scetched homebrew is the only one that fits the bill.

And since I like to stay close to standart D&D and also tend to snatch modules and setting elements where ever I find them usefull, it's also not very different from published setting.

But what counts that it's mine, easy for me to run and I can really put down the correct feel.
 

I'd been gaming for two years - with AD&D 2nd, no less - before I saw a book for a published campaign setting. Up to that point I'd simply assumed all D&D groups devised their own world for play with equal parts outside inspiration, GM prep work, and the outcome of the PC's actions. I may have become prone to borrowing details and ideas from other settings in recent years, but that's more because I try to always have three or four irons in the fire so I need all the little bits of help I can get. :D
 



I've never played in a published setting, though I'm considering an Iron Kingdoms game. My original homebrew setting was close to the typical settings, my current one is very different.
 

Hi,

I voted for the second choice, but just as often make large changes to published settings, including adding bits of other ones (eg changing Ptolus to fit Forgotten Realms, sticking Rokugan to the west of Greyhawk).

I haven't created a homebrew setting since 1e. Nowhere near enough time these days and the published settings out there are easy to mess around with. :D

Cheers


Richard
 


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