D&D 3E/3.5 How do you plan to end your 3E campaign?

How do you plan to end your 3E campaign?


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My first 3.5 campaign involved Rakshasa coming to the world and replacing all the city state leaders, fracturing off all the communities and starting their own little game of Rakshasa risk for the right to weild a Rakshsa artifact.

That campain ended "off screen" with a near TPK but the elimiation/expulsion of all the Raksasha and set the stage for 500 years later where this campain started.

This campaign all the party members are elves (it was a campaign requirement that they chose a single, non-human PHB race to play). Their community was cursed by an eye-of-gummush and they have been PLAGUED by abberations being pulled into the commuity every where that orcish blood was spilled (a BOVD dying curse).

They have since lifted the curse but the illithids know that the elven community have been guarding the artifact for the last 500 years and they want it because it can extinguish the sun.

The party is now on it's way to fight the elder brain and may very well die. If they live, the final battle will take place against the Epic Arch Mage Alchazar Rakshasa on his own demi plane because they want to destroy the artifact and if they do it anywhere but there, they fear they'll extinguish the sun.

So, definately epic battle time, possibly TPK time.
 

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I hope it will end with an epic battle - which may or may not mean a TPK. It will also definitely not end simply because 4E comes out. While I don't hope so, it may also end prematurely if my players are no longer having fun or enough time before the campaign's logical conclusion.
 

I'm playing the Shackled City Adventure Path with one of my groups, we just started Chapter 10 of 12, so we might be done when 4e comes out. However, my plan is to follow up with Savage Tide right after that, and I don't believe that will work with 4e, so this group will still be playing 35e for probably 3 years to come. No plans yet for after that.

Another group I'm running is playing Age of Worms, currently finishing up Chapter 4 of 12, so this will probably run on 35e for up to 2 years more. No plans yet after that.

My third group is playing Pathfinder's Rise of the Runelords, where we just finished Chapter 1 of 6. I guess that, concerning editions, this group will follow where Paizo leads, but even if Paizo changes to 4e it will take some time to catch up as adventures are published faster then we can play them.

I have no plans to terminate a campaign early because of a new edition. I don't even know if I will like 4e or not. I will reserve judgment on 4e until I actually see the rules. It's possible that I'll play a small 4e campaign alongside my 35e campaigns, maybe with a setting I've been holding in the back of my mind for quite some time, and which does indeed seem to fit well with the Points of Light concept.
 

My current 3.5 campaign will run its course. The PCs should be about 15-18th level by the time they take on the BBEG, which should probably be around August or September of 2008.

After that, assuming 4E is all it's cracked up to be, we'll be starting fresh at 1st level.
 



I am currently running the Savage Tide AP so it will end with the battle with Demogorgon. I am still struggling with how I'll handle that battle though. I've always held the view that the demon princes, gods, etc were untouchable for PCs. I suppose I need to deal with that unless I want to end the campaign with a TPK. Luckily I still have a few months to deal with my issues.
 

Why do I have to end my campaign :(

I have planning the transition since 4th edition announcement. I planned on taking the pcs through a very loose interpretation of the burning sky campaign including some planar diversions. The elves have been siphoning off magic to other planes, thus causing a more rapid oncoming of the industrial age. Somewhere around may or april, i'll start introducing this discovering through the pcs through various npc contacts of elfish suspiciousness. At some point hte pcs plane jumping will effect this device causing a backlash of magic to war the plane, turning the campaign from steam fantasy to traditional fantasy. I still am not a fan of spells per day so it'll take me a few days to figure out a numerical way to do spell points with 4e. Of course per encounter and at wlll are great. I then plan on continuing the burning sky campaign all the way to 30th level just modding it as i go along.
 


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