Theo R Cwithin
I cast "Baconstorm!"
tl; dr:
I'd love to hear from those who do play-test, how do you do it?
How do DMs around here play-test their own encounters/adventures in general, when you're not tailoring to a specific table?
I'm most curious about "alpha" play-testing, i.e., when an interesting encounter idea pops into your head, and you just need to quickly "run the numbers" to make it workable before taking it to a table (even if only for further testing). A few possible questions to start:
Thanks!
(PS: I'd like to avoid the question of whether play-testing is necessary or helpful or stupid or deeply offensive to the spirit of the gaming gods
or whatever. Thanks!)
I'd love to hear from those who do play-test, how do you do it?
How do DMs around here play-test their own encounters/adventures in general, when you're not tailoring to a specific table?
I'm most curious about "alpha" play-testing, i.e., when an interesting encounter idea pops into your head, and you just need to quickly "run the numbers" to make it workable before taking it to a table (even if only for further testing). A few possible questions to start:
- What sort of assumptions about parties do you make?
- Do you plan monster tactics round-by-round?
- Are there any resources, tools or tricks you use to aid in your play-testing (especially the numbers)?
Thanks!
(PS: I'd like to avoid the question of whether play-testing is necessary or helpful or stupid or deeply offensive to the spirit of the gaming gods
