Mustrum_Ridcully
Legend
A friend of me asked this recently. How do you figure out if the players are enjoying what is going on in the current session? How do you do it over multiple sessions?
Between games, it might be easy to just ask "what do you like". Though I actually don't do this, at least not regularly or enough, I worry.
With some players, you know when they are bored or disappointed with what's going on. Some sessions might be so bad they outright complain during it. (Thankfully,the latter happened to me so far...
)
I try to adapt either during the session and later when I see it, but often enough, it's hard to read the players - and you can't just ask every time "Hey, are you still having fun?" or "Hey, did you find this twist as cool as I did when I came up with it"? How do you react when things aren't working out? How do you react when something is working better than expected?
Do you gather feedback between sessions? How do you do so? How do you incorporate it?
Between games, it might be easy to just ask "what do you like". Though I actually don't do this, at least not regularly or enough, I worry.
With some players, you know when they are bored or disappointed with what's going on. Some sessions might be so bad they outright complain during it. (Thankfully,the latter happened to me so far...

I try to adapt either during the session and later when I see it, but often enough, it's hard to read the players - and you can't just ask every time "Hey, are you still having fun?" or "Hey, did you find this twist as cool as I did when I came up with it"? How do you react when things aren't working out? How do you react when something is working better than expected?
Do you gather feedback between sessions? How do you do so? How do you incorporate it?