Mannahnin
Scion of Murgen (He/Him)
Well, sometimes it's a matter of personal taste. But as you allude to by referencing the other tools you use, going "no minis and pure make believe" is sometimes making things harder on yourself and your players than it needs to be.It is always a choice of what you want in your game. So it really does come down to personal taste.
I want my players to be immersed in their own heads instead of looking at minis and a battle mat. I've played both styles and I like both styles for variety. In my own campign I do not want a player pointing at a figure out there and thinking, that is me.
There are tools you can use that blend styles. I make the players use a standard marching order. For complex situations I draw room diagrams on paper. Sometimes I get overwhelmed and my players remind me where they are and what they are doing. I think the real beauty of evocative make believe play is that the players have to trust their referee and the referee has to trust the players. I've rarely had people cheat, this is due to the trust relationship at the table.
You don't have to use a grid map with minis, but using notes or minis or poker chips or some other kind of visual aid WILL make it easier for everyone to be on the same page in a complex encounter, and involve fewer forgotten details and reminders.
Even in a mostly TotM game, I still like minis for marching order and to show relative positions. Having "am I in reach of so and so?" or "is the cleric getting ganged up on right now?" be questions people can immediately see the answers to (and not have misunderstandings about) is example of, as the old saying goes, a picture being worth a thousand words.