D&D General How do you schedule your D&D sessions?

How do you schedule your D&D sessions?

  • A set schedule (every Saturday, every other Sunday, third Friday of each month, etc)

    Votes: 59 72.0%
  • Week by Week/Month by Month, or however often you try to play

    Votes: 6 7.3%
  • At the end of each session we schedule the next one

    Votes: 11 13.4%
  • Schedule? We just play whenever we can get enough people together.

    Votes: 4 4.9%
  • Something else?

    Votes: 2 2.4%

el-remmen

Moderator Emeritus
I was just sending out the reminder email for this coming Saturday's planned session (which, now that the weather's nice, will be accompanied by a post-game grill down, where significant others and children are also invited) and it got me thinking about game session scheduling.

My group tries to play every 3 to 5 weeks (occasionally squeezing in a session after two weeks), scheduling the next session at the end of current session. Unfortunately, between travel and events, the month of May and the first two weeks of June were a wash for us and we haven't played since mid-April.

My other (remote) group follows a similar schedule, except the sessions are only 3 hours long instead of five hours long.

So I ask you all, how do you schedule your D&D sessions (not how often, but how do you decide when - though you can include more details in your responses)? If you have more than one group that has different methods, choose the one you use the most and/or prefer and give us some deets in your post.

To be clear, among the choices I included "Week by Week/Month by Month or however often you try to play," by which I mean that as the time period arrives you make the plan then. So for example, if you play every week and Monday comes around you figure out which night that week you'll play or, if you play every Month, July approaches (or has arrived) and you reach out to the group to make a date.
 

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payn

Legend
I always aim for set scheduling. I take gaming serious enough where I plan time to do it. I know for some folks that time is variable due to family, work, etc... and others just game with friends when they can for something to do together.
 

kenada

Legend
Supporter
In theory every other week. In practice, someone forgets, creates a conflict, then we have to move the session to the next available Saturday in the schedule. Sometimes repeating until we finally have a session.
 

billd91

Hobbit on Quest (he/him)
The group I play with generally prefers a set schedule. It sometimes has to be bumped for other events or someone may have to miss a session, but the closer we can get it to a regular event, the easier it is to plan for it and around it.
 

JediSoth

Semi-Professional Author
Epic
Barring unforeseen events, we typically play every other Friday night. I have a Facebook group just for the gaming group and use that to set up Event Reminders at least a month in advance. The only time the schedule temporarily shifts is if the game falls on a holiday, but usually, we'll just skip that session, even though it then means a month between games. I usually won't cancel a game for one absence, but I will for two (there's only 5 of us right now).
 


overgeeked

B/X Known World
Depends. Multiple games. The game I play in was set schedule until Covid. The game I run is West Marches so whenever there’s enough to play.
 


el-remmen

Moderator Emeritus
Yeah, while I like the system we have going right now because it does allow for the occasional additional session, some part of me would like to go back to what my former group did, which was the 1st and 3rd Saturday of every month, with three weeks between for months with five saturdays - that way we could do our best to always know when it will be when we try to schedule other stuff. Of course, holidays can really mess with that regular schedule.


With my current group I might try something like every 3rd Saturday, with an additional session when there is a 5th Saturday in a month.
 


iserith

Magic Wordsmith
My games with my regular johns are on Friday. We have 3 DMs and rotate what we're playing week to week. We have more players than seats for a given session, so it's first come first served on sign-ups with a quorum of four. As a result, we almost never miss a week. (When we do it's usually if a major holiday falls on a Friday.)

For pickup games, I just announce when I'm running in Discord and people sign up if they can make it. Again, because our player pool is big, that's normally not an issue.
 

Blue

Ravenous Bugblatter Beast of Traal
D&D 5e "Masks of the Imperium" game I run is every other Wednesday. Play down one, try to reschedule down two (but only if it will get everyone).

Masks: A New Generations (teen super team) "Shadows and Stars: Team Eclipse" game I run is worked out on a per game basis. There's no recurring time. But it's a weekend game, and trying to find common free time is harder.

D&D 5e "Theros: The Everliving" game I play in is every Friday. We play down one, cancel down two. No rescheduling.

1920s Pulp Call of Cthulhu "Masks of Nyarlathotep" game I play in is every other Monday. We play down one, skip down two. No rescheduling.
 

aco175

Legend
We play each week after Scouts barring any problems which tends to happen once every couple months. I think I would like to have another time/day where we could meet for a longer time even if it meant every other week.

My son has another group that meets Saturday nights but at random weeks and tends to be more like 1/month or more.

I like to have the set time so everyone can plan around. I'm also in a golf league that is every Friday afternoon. There are many things that happen in life that would cancel the golf if it was not set.
 

billd91

Hobbit on Quest (he/him)
D&D 5e "Masks of the Imperium" game I run is every other Wednesday. Play down one, try to reschedule down two (but only if it will get everyone).

Masks: A New Generations (teen super team) "Shadows and Stars: Team Eclipse" game I run is worked out on a per game basis. There's no recurring time. But it's a weekend game, and trying to find common free time is harder.

D&D 5e "Theros: The Everliving" game I play in is every Friday. We play down one, cancel down two. No rescheduling.

1920s Pulp Call of Cthulhu "Masks of Nyarlathotep" game I play in is every other Monday. We play down one, skip down two. No rescheduling.
... you have a thing for masks don't you? It's OK, there's a support group for that.
 

Set days in both of my groups. With the smaller group (four players) we just cancel if anyone can't make the regularly scheduled game. With my bigger group (six players) we will go forward if only one person can't make it, but cancel for two or more absences.
 

Blue

Ravenous Bugblatter Beast of Traal
... you have a thing for masks don't you? It's OK, there's a support group for that.
Hahahaha, you are right. grin

My "Masks of the Imperium" 5e game started about two years ago. It was the first of them, and was me playing with assumptions in my homebrew. The party each had individually awoken some of the semi-sentient mask artifacts of the Imperium, they usually sleep for generations and each awake when a compatible wearer is found. So the party were agents of the Imperium from the beginning - making them important and connected to movers & shakers before they were powerful. In addition they could requitision any mundane equipment - the paladin started with plate, when they needed horses they just got them from the Imperial Post, etc. And they had a magic item that would grow with them. So a lot of the normal "search for loot" wasn't really important. Started the whole campaign in a very different space then fetch quests and kill-the-goblins. Is a lot of fun.

At that point for the group playing Masks: A New Generation RPG I was running a different 5e game. They were up for trying something new, and as a PbtA game Masks RPG has a lot of different assumptions and play style changes from D&D. So yeah. And one character is has chosen the Janus playbook, which is even more than usual for supers focusing on who are you really and wearing your mask vs. when you aren't.

The CoC game started Nov 2020, but at that point we had no idea the GM was running us through the Masks of Nyarlathotep mega-adventure. So that was some unexpected Mask-age.

And as EXTRA BONUS MASKS, in the Theros campaign we are dealing a great deal with The Returned, which are the persona-less bodies of those who had died but them escaped the underworld. And their most recognizable feature is that they where these individualized golden funeral masks over blank faces.
 


LadyElect

Explorer
Scheduling with my playgroup has sadly become very sporadic ever since I and another player each had our first kid.

But it’s only really sad because we aren’t the two causing the scheduling trouble as you’d expect. That offense goes to the bachelors who just can’t seem to summon the strength to respond to schedule request pings.

Oh well, that’s where the new set schedule campaign with us two and our wives comes in. At least we know they’ll answer us!
 

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