Apparently I'm a Killer GM - regardless of the system - it can be Pathfinder, D&D, Call of Cthulhu, Savage Worlds, etc. And this goes across multiple gaming groups with different players, so the only common factor is me.
Some think TPKs are okay and character deaths are good for the story, but in my case it regularly keeps me from being able to finish adventures and ends the majority of my campaigns prematurely - plus the frequency of these events aren't fun for my players (and me as a result).
Those of you who aren't currently averaging a TPK every 12 hours of gameplay, how do you do it?
Do you roll in secret and fudge die rolls?
Do you have the enemies waste actions to gloat and give speeches?
Do you frequently employ deus ex machina events such as "the king's guard comes and saves your party?"
Do you use metagame effects such as "if the party all votes to run away, spend a token and you automatically flee."
Do you purposefully nerf the monsters? Cut HP in the middle of the fight? Don't recharge abilities?
Do you have the monsters inexplicably run away - even when they have the upper hand?
Some think TPKs are okay and character deaths are good for the story, but in my case it regularly keeps me from being able to finish adventures and ends the majority of my campaigns prematurely - plus the frequency of these events aren't fun for my players (and me as a result).
Those of you who aren't currently averaging a TPK every 12 hours of gameplay, how do you do it?
Do you roll in secret and fudge die rolls?
Do you have the enemies waste actions to gloat and give speeches?
Do you frequently employ deus ex machina events such as "the king's guard comes and saves your party?"
Do you use metagame effects such as "if the party all votes to run away, spend a token and you automatically flee."
Do you purposefully nerf the monsters? Cut HP in the middle of the fight? Don't recharge abilities?
Do you have the monsters inexplicably run away - even when they have the upper hand?