How do you take over a D&D world?


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Well, it's sort of like Risk.

You conquer one country. Then another. Then another. Constantly using the loot from your conquests to conquer more and more.

(Works pretty well in Birthright, actually)

Of course, the catch is, eventually the other countries realize what's happening and gang up on you. Or they should.

Though historically, it was often a case of empires just getting too big and sprawling, that they couldn't really coordinate it well anymore. And the main army finally reaching the point of diminishing returns - it takes too long for them to be re-supplied/re-manned because they are too far away from their logistical base.

And once the main leadership dies, usually it breaks up due to in-fighting.
 

Sorry but this leads my mind to an interesting side question: what would a highschool reunion look like for a DnD character?

There's gonna be your old pothead friend who is now an epic level alchemist with his chain of magic item shops, the captain of the football team who is now a drunken guard, and the amazon chick who used to look great an a chainmail bikini who is now 8 moons pregnant. But what about you?

Sure, you're gonna mount orcus's head over your mantle some day, you did save that town from those orcs, but if that isn't good enough just tell em to check out theose kick ass 48" rims on your war wagon and tell that tired old story about that time you crit'ed an Eye of Gruumsh.

...and the hot chick you don't recognize until she recounts the story of how she became a Bard...after wearing a Girdle of Masculinity/Femininity...
 

The Butler can serve as an excellent spymaster. You should just start having them work on establishing associations with various organizations, found their own, etc. And go from there.

Slainte,

-Loonook.
 

A few ideas:

Idea 1:
Become a master of teleportation magic and become familiar with the elemental planes. Open portal to your favorite elemental plane above every seat of power and powerful army in the campaign setting, one by one. Flooding a city full of living fire = win. (For bonus points, open a portal to the opposing element afterwards and watch the elementals have it out with each other.)

Idea 2:
Find a really good charm spell. Charm every head of state to each normally, but obey your orders. Charm anyone who suspects that you have charmed anyone important. Be best friends forever.

Idea 3:
Create false big bad evil guys for your party to defeat. Create a few atrocities here and there to incite the populace, but never leave any witnesses. Find some half-brained moron, hand him a few dozen undead, and stick him in some shack on a mountain shaped like a skull. Tell the local leaders you have tracked down the source of the evil deeds, ride off into the sunset, and come back with the poor moron's head on a stick. Voila! Instant heroes! Rinse, wash, and repeat, until the populace is certain that only you and your merry band of avengers can protect them.

Idea 4:
Create a magic item that slowly drains the intelligence of those around it over a period of time. Enchant to make it interesting enough for people to hang around it(moving pictures, music, lewd sounds, whatever it takes). Mass produce enough of these magic items to stick one in every hut, hovel, and hostel. Wait several months, and WHAM!, you're the smartest person in the land. Tell them that running a kingdom is really hard, and if they wanted, you'd take on the burden so they could watch the pretty pictures, or drool, or whatever it is they want to do.

More upon request.
 

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