wedgeski said:
Fake scenario or not, as a DM in this game I would absolutely NOT allow any player to dictate another player's choices, or otherwise stand by and watch him be bullied into doing what the rest of the party thinks is 'correct'. I've made a point of supporting any and all character builds and, yes, sue me, I adjust the game to compensate if need be. Smiling happy player with fun PC = good.
Bingo.
This thread is kind of interesting though. Has D&D really evolved into a game where players and/or parties HAVE to make combat effective choices with their characters at all times? Having no room for players to take the "flavor" feats is kind of sad and really takes away from the RP side of the RPG. In fact, it suggests that D&D is moving further and further (as feat/spell/power/weapon options get bigger and better) away from being a RPG at all.
If building a combat effective guy is a requirement to even play the game and have fun, whats the point in designing the feats like Handle Animal and Acrobatic? It is a very interesting point and i really think it touches on some much bigger issues with where D&D has gone, and is going.
For instance, as my group started the AoW adventure path, almost every one of the players built characters as CHARACTERS. Almost every feat choice was a reflection on the PC and how he was role-played. Very few choices had to do with combat at all.
After we talked more and more with the DM about the game, and as he got the new Dungeon every month, we soon realized that this game was going to be very, very difficult. Especially for a party without a cleric. Between the lvls of 4 and 5 almost all of us went back and changed parts of our characters (skills, feats, sometimes spell selections) to give us a better shot at dealing with threats down the road. The DM didnt want to have to tone down the game if at all possible. He wanted to keep it difficult and stick true to what the authors had in mind for each encounter.
If we had continued to build fluffy characters we would surely have a much harder time with an adventure designed for characters making use of all kinds of material from many different sources. Unless the DM tweaks all encounters, which is what needs to be done if the players choose to reflect themselves through feats, spells, powers, weapons, whatever, PC built like this might be a liability on the party as suggested in this thread. Sad, but true.