Psion
Adventurer
From Hussar's post in another thread...
From this, it sounds like you used the tools at hand, just kept the mechanics behind the curtain... where it should be. When I pull out something that surprises the players, I rarely tell them how it was acheived mechanically unless I feel knowing that would help the game somehow.
Anyways, how do you all use templates?
I usually use it to create unique creatures as befits the plot, but I also really dig the idea of:
Hussar said:I have to admit, I have slapped templates on critters from time to time just to beef them up. The party got the shock of its life (and near death) when those pair of manticores turned out to have the Venomous template from Creature Collection 2. Nothing like 6 poisoned tail spikes to really wake up the party.
Afterwards, I described the corpses as all manky and disease ridden. They were totally freaked. They kept waiting for the other shoe to drop and the diseases to set in.
Was it set up beforehand? Nope. I just added the template to buff the critters. But, it worked nicely.
From this, it sounds like you used the tools at hand, just kept the mechanics behind the curtain... where it should be. When I pull out something that surprises the players, I rarely tell them how it was acheived mechanically unless I feel knowing that would help the game somehow.
Anyways, how do you all use templates?
I usually use it to create unique creatures as befits the plot, but I also really dig the idea of:
- Making a templated version of a creature the ONLY version of a creature. Let's take the manticore example above. Have you ever used a normal manticore? If not, perhaps all manticores are envenomed in a particular game world. In my version of the lizard kingdoms, Gem Dragons are a swarm of hiveminded gem-creatures. There is no reason that a particular game world has to use the metaplot elements at face value. This is double the fun if you have players who are a bit too expert at the rules material for their own good.
- Using a combination of templates to create unique creature type, and then sort of crumple up the templated name of the creature and throw it away.
- Adding a theme appropriate to the plot or location. I recently ran an adventure in a demiplane called the river of fire... and made good use of the magma template. Similarly, the above manticore example could have been one of many envenomed creatures infesting an area due to some wizard's experiments or demon's poisonous taint.