• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

How do you wear a third magic ring?


log in or register to remove this ad

Voadam said:
For me it was a periapt that boosted my wisdom enough to use ranger wands, such as cure light wounds.
You don't need minimum ability scores to use wands. Scrolls, yes, but not wands.

EDIT: Just to quote the rules text (emphasis mine):
SRD said:
Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
 

atomn said:
There was also a PrC that granted it. I think it was a 3rd party sourcebook but I can't remember. Either way, that Hand of Glory or Eberron feat are the easier way to go.

I'm 99% certain that there was a pirate PrC that granted the ability to wear extra rings as earings. I've been searching through my books and just can't seem to find it, though.
 

Deset Gled said:
I'm 99% certain that there was a pirate PrC that granted the ability to wear extra rings as earings. I've been searching through my books and just can't seem to find it, though.

was it a WotC prc or a third party one?

sounds like something you'd find in a Kenzer product for Kalamar.
or maybe the pamphlet classes from Mongoose.
 



You can wear a commander's ring and purple dragon ring (both items are in Magic of Faerun) on the same hand and wear a third ring on the other hand.

So if you have a commander's ring, a purple dragon ring, a hand of glory, and a ringsword, you could use five rings at once!
 

FireLance said:
You don't need minimum ability scores to use wands. Scrolls, yes, but not wands.

EDIT: Just to quote the rules text (emphasis mine):

Yeah thanks, my DM pointed this out to me yesterday as well. I had been carrying that periapt around in game for years IRL :o .
 

atomn said:
There was also a PrC that granted it. I think it was a 3rd party sourcebook but I can't remember.

Probably Path of Magic mentioned in the original post.

There's an artifact version of Hand of the Mage in AEG's Relics that has 5 extra ring slots. :D

Less extreme, Green Ronin's Advanced GMs Guide has rules for magic items that grant you extra slots.
 

Three_Haligonians said:
Incidently, no-one in my gaming group has ever worn a hand of glory because no one can stomach the idea of having a dead hand around their neck. Some people and their standards.. eh?

J from Three Haligonians

I'm having the hand of glory made using the hand of the guy I got the freedom of movement ring from. A warlock I've been dealing with in game for years IRL in this solo game. He betrayed me and took all my stuff but I managed to escape with my spellback and familiar. After I guerrilla fighting killed all his minions one by one (cleric, demon bard, high level scout, lots of undead) I flew into his tower and used a limited wish to antimagic all his defenses, traps, and offenses on himself and in his sanctum (including enhanced quickened eldritch blasts and dimension door escape teleportation) I got him with a grapple as he went for the locked door and took about five rounds to snap his neck while our improved familiars respectively beat on us. I was down to 12 hp by the time I got him, with his familiar turned mummy doing 12-17 damage each round to me in the antimagic zone. Skin of the teeth but it worked and was great :D
 

Into the Woods

Remove ads

Top