Falling Icicle
Adventurer
4e has completely tossed verisimilitude to the wind. Whether thats a good or bad thing is a matter of personal taste. Here's a few examples:
1 Every character cna heal themselves, multiple times per day, without magic. Hit points in 4e are more of an "abstraction" than ever before.
2 Warlords can heal characters by "inspiring" them or ordering them around. They are just as good at healing as clerics, but are a martial (mundane) class.
3 Martial classes have spectacular, anime-like moves. High level Rangers can shoot everyone in range in one action, for example.
4 Every class has daily limits on some of their powers, even Fighters
5 The economy is very "gamist", players can only sell items for 20% of their value and spend full market price to make their own items.
The only ones on that list that really bothers me (and I mean absolutely loathe) is #5.
1 Every character cna heal themselves, multiple times per day, without magic. Hit points in 4e are more of an "abstraction" than ever before.
2 Warlords can heal characters by "inspiring" them or ordering them around. They are just as good at healing as clerics, but are a martial (mundane) class.
3 Martial classes have spectacular, anime-like moves. High level Rangers can shoot everyone in range in one action, for example.
4 Every class has daily limits on some of their powers, even Fighters
5 The economy is very "gamist", players can only sell items for 20% of their value and spend full market price to make their own items.
The only ones on that list that really bothers me (and I mean absolutely loathe) is #5.