Lanefan said:However, there was a logical progression from 0th to 1st level (and even an adventure designed such that you could RP your character through it if you so desired), and it wasn't that big a jump; about the same as from 1st to 2nd level, and so on.
4e takes that 0th-to-1st jump and makes it a quantum leap.
Or, let's try another angle: how, in 4e, can I generate a Human adventurer - of any class or none - that has 5 hit points? (hint: "you can't" is not an acceptable answer...)
Lanefan
Derren said:So why can't the fighter use his daily powers whenever the enemy is stunned or even helpless?
And why does having combat advantage have nothing to do with when you can use the powers even though it does represent the enemy not being able to defend himself properly?
Shabe said:Game balance?
Is game balance not important? because thats why the powers are done like that.
To address the issue of verisimilitude then no its not very believeable, I do believe that 4th ed has sacrificed verisimilitude for game balance.
This doesn't seem to have affected my players who just seem to be having fun running down kobolds and cursing them as they put up a good fight instead of going down after one hit.
Derren said:And that is exactly the problem. Instead of trying to create a compromise, 4E only focuses on balance and forsakes verisimilitude.
Because possibly a given power depends on the target providing some form of momentum and using it against him. Maybe at the time in the fight when the enemy is helpless, the fighter just doesn't have the "oomph" of adrenaline needed to get it done. Because the target is not positioned right in relation to other combatants. On the rare occasions I spend time thinking about it, it's a combination of such things - the circumstances aren't right to pull off such an impressive effect as a daily power. The question is, why is this such a sticking point? If you want to come up with an explanation for it you can, if you don't want to come up with an explanation you won't. That's all it really boils down to. You apparently don't want to come up with an explanation that makes sense, but you want there to be an explanation that makes sense to you. If none of the examples that I and others have provided do it for you, and if it's that important, then clearly you either need to houserule so that that you can make fighter dailies make sense for you, or lower your standards for "realism" a tiny amount, or play a different game. I suppose this is dangerously near hong's flippant "stop thinking so hard about fantasy" posts, but I think that's actually a valid point in the case of debating the existence of fighter daily powers.Derren said:So why can't the fighter use his daily powers whenever the enemy is stunned or even helpless?
And why does having combat advantage have nothing to do with when you can use the powers even though it does represent the enemy not being able to defend himself properly?
It's not that the 4E rules get in the way of my roleplaying realism or verisimilitude, it's that the 4E rules get in the way of my roleplaying fantasy. So, for me, it's not an argument of "verisimilitude" versus "fantasy"; it's an argument of "roleplaying game" versus "board game".I have no idea why people play a FANTASY GAME and complain that it's not real enough. Its fantasy game... as in things are supposed to be FANTASTIC.
Lanefan said:However, there was a logical progression from 0th to 1st level (and even an adventure designed such that you could RP your character through it if you so desired), and it wasn't that big a jump; about the same as from 1st to 2nd level, and so on.
4e takes that 0th-to-1st jump and makes it a quantum leap.
Or, let's try another angle: how, in 4e, can I generate a Human adventurer - of any class or none - that has 5 hit points? (hint: "you can't" is not an acceptable answer...)
Lanefan
Derren said:And that is exactly the problem. Instead of trying to create a compromise, 4E only focuses on balance and forsakes verisimilitude.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.