PetriWessman
First Post
eyebeams said:It plays pretty well, though there are some bumpy bits.
1) Let it Ride is a terrible rule that does the opposite of its declared purpose of protecting players because it makes awful rolls stick without giving players another chance, and the example tosses its intended applicability into doubt. We fixed this by putting it in the player's hands. They can choose a Let it Ride roll that is averaged with a control value equal to their average -1 (for reasons that are too complex to go into now, fixed values have certain advantages) or 1 (whichever is higher), or choose an unfixed roll that can be re-challenged.
Yeah. I've been tinkering with the idea of using BW to run some D&D modules, and "Let It Ride" is the first thing that would fly out the window. It reduces the typical "shades of success" thing (which my players tend to enjoy a lot) into a binary thing, and as you note if a player makes one bad roll they are stuck with it. I understand it stems from Luke's bad experiences with dictatorial GMs and his design goal of reducing GM fiat to an absolutely minimum amount -- but I don't see how it could work in a normal D&D scenario.
Let's say the players try to infiltrate an orc fortress. The try to sneak past a guard. With Let It Ride, they either sneak past that guard and all the other guards in the module, too, or they fail -- and will fail every time from there on, too. That, to me, is not how you create fun and suspenseful play.
The game has a steep learning curve, which is not helped by nonstandard terms (using the word "exponent" to label a number that is not a mathematical exponent is the biggie) and a somewhat irritating, presumptuous authorial tone (no, you don't need to tell me what I *must* do, or provide icons to point it out).
Amen to both. I found the term "exponent" a bit stupid and distracting, since as you note it's not an exponent -- why call it that?. There were some other weird terms there, too (I mean, why "artha"? It's not cool enough if you just call it "XP"?).
...and the authorial tone made me want to scream at times, extremely irritating and presumptuos (largely stremming from Luke's stance that GMs will always turn into dictators, unless explicitly prevented from doing so by the rules). Dude, if your gaming group is dysfunctional and need game rules to prevent OOC conflicts, please don't assume that other people need the same thing. Most groups do just fine with the good old "GM gets to decide" model. Why? It works, most of the time.
I generally like the fact that a game has an "author voice". Here, that author voice was extremely annoying, and was (to me) detrimental to reading the game. Not a game killer by any means, but... annoying. Sorry, Luke :/
All the above sounds like I hate the game, which is far from the truth. Despite some problems I have with it (and hey, I have problems with most games
